ArticleJournal of gambling studies2021
Loot Boxes and Gambling: Similarities and Dissimilarities in Risk and Protective Factors.
Article in Journal of gambling studies, 2021. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
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Who cites it
13 citing papers in PubMed.
- Gambling in Online Gaming among Youth in Hong Kong: Does Internet Gaming Disorder (IGD) and Online Gambling Tendency Play a Role?Journal of gambling studies · 2026Article
- You Pay, You Play? Understanding Loot Box Engagement, Demographic Profiles and Associations with Gambling and Gaming Disorder in Three Polish Studies.Journal of gambling studies · 2026Article
- Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region.JMIR serious games · 2025Review
- 'I Can Tell You It's a Bit of a Gamble': A Qualitative Analysis of How People Who Engage in Gaming and Gambling Understand a Link Between These Two Behaviours.Journal of gambling studies · 2024Article
- Article
- Pay-to-Win Gaming and its Interrelation with Gambling: Findings from a Representative Population Sample.Journal of gambling studies · 2022Article
- Blind box over-engagement and suicide risk among adolescents and young adults: Results of a large-scale survey.EClinicalMedicine · 2022Article
- Loot box spending is associated with problem gambling but not mental wellbeing.Royal Society open science · 2022Article
- Loot boxes use, video gaming, and gambling in adolescents: Results from a path analysis before and during COVID-19-pandemic-related lockdown in Italy.Frontiers in psychology · 2022Review
- Prediction of problem gambling by demographics, gaming behavior and psychological correlates among gacha gamers: A cross-sectional online survey in Chinese young adults.Frontiers in psychiatry · 2022Article
- Loot box engagement: A scoping review of primary studies on prevalence and association with problematic gaming and gambling.PloS one · 2022Article
- Attitudes, Risk Factors, and Behaviours of Gambling among Adolescents and Young People: A Literature Review and Gap Analysis.International journal of environmental research and public health · 2021Review
- Characteristics of Gamers who Purchase Loot Box: a Systematic Literature Review.Current addiction reports · 2021Review
Corrections and comments
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Authors and funding
1 author.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Politicians, health officials, and scholars have argued that loot boxes (virtual items that can be redeemed to receive randomly selected other virtual items) in video games function as a type of gambling, and research has shown that loot box purchasing is correlated with gambling behaviors. Whether loot box purchasing shares other characteristics with gambling such as risk and protective factors, however, has not been explored empirically. This study uses data from large, random samples of American youth to regress both gambling and loot box purchasing (as well as purchasing other downloadable content) on previously established risk and protective factors of gambling. Results suggest that, aside from gender differences, loot boxes share little in common with traditional forms of gambling. The data also indicate that youth gamers are less likely to have purchased loot boxes in comparison to previously estimated adult gamer prevalence rates.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.