Evidence map›Paper›PMID 32459646›Full record

ArticleJournal of medical Internet research2020

Habits and Attitudes of Video Gaming and Information Technology Use in People with Schizophrenia: Cross-Sectional Survey.

William Th Choi, Dan Ks Yu, Terry Wong, Tella Lantta, Min Yang, Maritta Välimäki

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Journal of medical Internet research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05707689 (The Impact of Gaming on Functioning Among People With Schizophrenia), which is not on this map. Cited by 12 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed, 2 pooled it
4.4field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05707689 naunknown statusnot on this mapstarted 2023, after this paper: background citation

The Impact of Gaming on Functioning Among People With Schizophrenia: a Randomised Controlled Trial (GAME-A)

TypeinterventionalSponsorUniversity of TurkuRan2023 to 2025Enrolled356ConditionsPsychotic DisorderArmsEntertainment gaming
3 · Its place in the literature

Who cites it

12 citing papers in PubMed, 2 syntheses or guidelines pooled it, 21 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 4 countries.

William Th ChoiSchool of Nursing, The Hong Kong Polytechnic University, Hong Kong, Hong Kong.ORCID 0000-0003-4993-2389
Dan Ks YuThe Mental Health Association of Hong Kong, Hong Kong, Hong Kong.ORCID 0000-0003-3797-1890
Terry WongNew Life Psychiatric Rehabilitation Association, Hong Kong, Hong Kong.ORCID 0000-0002-2942-3328
Tella LanttaDepartment of Nursing Science, Faculty of Medicine, University of Turku, Turku, Finland.ORCID 0000-0001-7715-7573
Min YangWest China School of Public Health, Sichuan University Huaxi Medical Center, Sichuan, China.ORCID 0000-0003-3777-1813
Maritta VälimäkiSchool of Nursing, The Hong Kong Polytechnic University, Hong Kong, Hong Kong.ORCID 0000-0001-7234-2454
Hong Kong Polytechnic University · HKUniversity of Turku · FIWest China Medical Center of Sichuan University · CN

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundInformation technology and video gaming have potential advantages in the treatment of schizophrenia. However, information regarding the habits and attitudes related to internet use and video gaming in people with schizophrenia is limited.

objectiveThe aim of this study was to explore the habits and attitudes regarding video gaming and information technology usage and their associated factors in people with schizophrenia in Hong Kong.

methodsIn this cross-sectional survey, service users with schizophrenia were recruited from 6 halfway hostels and 7 integrated centers for mental wellness in Hong Kong. A 79-item self-report questionnaire was utilized to explore the habits of internet use and video gaming in these people with schizophrenia. The attitude toward video gaming was assessed using the Gaming Attitudes, Motivations, and Experiences Scales. Of the 148 individuals in a convenience sample who were invited to participate in this study, 110 willingly participated (a response rate of 74.3%). The data were analyzed using descriptive statistics, a two-tailed independent t test, Pearson correlation, and principal analysis with 3 methods of rotation (varimax, equimax, and promax).

resultsMost participants (100/110, 90.9%) had access to the internet and half of them (54/110, 49.1%) used the internet daily mostly to watch videos (66/110, 60.0%) or read news or books, etc (42/110, 38.2%). One-third of the participants (36/110, 32.7%) used the internet to play web-based games, and most of them (88/110, 80.0%) had played a video game in the past year. The most favorable gaming platforms were cellular phones (43/88, 49%) followed by computers (19/88, 22%) and arcade cabinets (6/88, 7%). The most favorable game genre was action games (34/145, 23.4%). Those who had a bachelor's degree or higher scored lower in social interaction than those with a lower education level (P=.03). Those who played video games daily scored higher in the category of story than those who did not play daily (t

conclusionsOur data showed a high internet utilization rate among people with schizophrenia in Hong Kong. Only a few of them used the internet to search for health-related information. Our study also exemplified the unique habits of gaming among the participants. Health care professionals could utilize video games to engage people with schizophrenia and promote coping with stress and provide social skills training to such people with schizophrenia. Identification of the gaming attitudes can contribute to the development of serious games for the schizophrenic population. Further investigation is vital for the promotion of mental health through web-based platforms.

Indexed as

Schizophrenic PsychologyAdultAttitudeCross-Sectional StudiesFemaleHabitsHumansInformation TechnologyInternetMaleSurveys and QuestionnairesVideo Gamesinformation technologyinternetschizophreniavideo gaming

Identifiers

PMID32459646
PMCPMC7407262
OpenAlexW3029515935

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.