ArticleJMIR serious games2020
Virtual Reality-Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study.
Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 24 papers, 4 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
24 citing papers in PubMed, 4 syntheses or guidelines pooled it, 45 citations in OpenAlex.
- Virtual reality headsets for perimetry testing: a systematic review.Eye (London, England) · 2024Pooled it
- Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review.Frontiers in psychology · 2022Pooled it
- Impact of Virtual Reality-Based Therapies on Cognition and Mental Health of Stroke Patients: Systematic Review and Meta-analysis.Journal of medical Internet research · 2021Pooled it
- Recommendations for the Design and Implementation of Virtual Reality for Acquired Brain Injury Rehabilitation: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Effectiveness of VR and traditional training in medical education for mass casualty management: an OSCE-based randomized controlled trial.BMC medical education · 2026Trial
- Effects of Home-Based Computerized Cognitive Training in Community-Dwelling Adults With Mild Cognitive Impairment.IEEE journal of translational engineering in health and medicine · 2024Trial
- VR-based cognitive rehabilitation for children with traumatic brain injuries: Feasibility and safety.Rehabilitation psychology · 2022Trial
- User Experience of a Virtual Reality-Based Treadmill for Children With a Chronic Disease Affecting Physical Health: Cross-Sectional Feasibility Study.JMIR serious games · 2026Article
- Traumatic Brain Injury: Novel Experimental Approaches and Treatment Possibilities.Life (Basel, Switzerland) · 2025Review
- Understanding the Views of Health Care Professionals on the Usability and Utility of Virtual Reality Multidisciplinary Team Meetings: Usability and Utility Study.JMIR XR and spatial computing · 2025Article
- Efficacy Evaluation of Virtual Reality in Cognitive and Psychological Rehabilitation After Brain Injury: A Systematic Review and Meta-Analysis.Neuropsychiatric disease and treatment · 2025Review
- Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review.JMIR serious games · 2024Review
- Virtual Reality-Based Neurorehabilitation Support Tool for People With Cognitive Impairments Resulting From an Acquired Brain Injury: Usability and Feasibility Study.JMIR neurotechnology · 2024Article
- Using interactive computer play in physical therapy and occupational therapy clinical practice: an explanatory sequential mixed methods study.Frontiers in medical technology · 2024Article
- Effectiveness and safety of virtual reality rehabilitation after stroke: an overview of systematic reviews.EClinicalMedicine · 2023Article
- Creating a Successful Virtual Reality-Based Medical Simulation Environment: Tutorial.JMIR medical education · 2023Article
- Virtual reality rehabilitation program on executive functions of children with specific learning disorders: a pilot study.Frontiers in psychology · 2023Article
- Usability and validity of a virtual reality cognitive assessment tool for pediatric traumatic brain injury.Rehabilitation psychology · 2022Article
- Body Processing in Children and Adolescents with Traumatic Brain Injury: An Exploratory Study.Brain sciences · 2022Article
- Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation.JMIR serious games · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
13 authors at 1 institution in 1 country.
Funding
Abstract
backgroundTraumatic brain injury (TBI) poses a significant threat to children's health. Cognitive rehabilitation for pediatric TBI has the potential to improve the quality of life following the injury. Virtual reality (VR) can provide enriched cognitive training in a life-like but safe environment. However, existing VR applications for pediatric TBIs have primarily focused on physical rehabilitation.
objectiveThis study aims to design and develop an integrative hardware and software VR system to provide rehabilitation of executive functions (EF) for children with TBI, particularly in 3 core EF: inhibitory control, working memory, and cognitive flexibility.
methodsThe VR training system was developed by an interdisciplinary team with expertise in best practices of VR design, developmental psychology, and pediatric TBI rehabilitation. Pilot usability testing of this novel system was conducted among 10 healthy children and 4 children with TBIs.
resultsOur VR-based interactive cognitive training system was developed to provide assistive training on core EF following pediatric TBI. Pilot usability testing showed adequate user satisfaction ratings for both the hardware and software components of the VR system.
conclusionsThis project designed and tested a novel VR-based system for executive function rehabilitation that is specifically adapted to children following TBI.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.