Evidence map›Paper›PMID 32441759›Full record

ArticleHealth education research2020

A smartphone game to prevent HIV among young Kenyans: local perceptions of mechanisms of effect.

K Winskell, G Sabben, V Akelo, K Ondeng'e, I Odero, V Mudhune

Open access · greenAbstract read
In one paragraph

Article in Health education research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 1 pooled it
1.3field-weighted citation impact, top 15% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 1 synthesis or guideline pooled it, 10 citations in OpenAlex.

  1. Pooled it
  2. Trial
  3. Article
  4. Article
  5. Article
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 2 institutions in 2 countries.

K WinskellHubert Department of Global Health, Rollins School of Public Health, Emory University, Atlanta, GA 30322, USA.
G SabbenHubert Department of Global Health, Rollins School of Public Health, Emory University, Atlanta, GA 30322, USA.
V AkeloKenya Medical Research Institute, Centre for Global Health Research, HIV Research Branch, Kisumu, Kenya.
K Ondeng'eKenya Medical Research Institute, Centre for Global Health Research, HIV Research Branch, Kisumu, Kenya.
I OderoKenya Medical Research Institute, Centre for Global Health Research, HIV Research Branch, Kisumu, Kenya.
V MudhuneKenya Medical Research Institute, Centre for Global Health Research, HIV Research Branch, Kisumu, Kenya.
Kenya Medical Research Institute · KEEmory University · US

Funding

Virology and Molecular Biomarkers CoreP30AI050409 · NIAID · EMORY UNIVERSITY · PI Ann M Chahroudi, Colleen F Kelley · 2002 to 2026
$74.0M
A Mobile Phone Game to Prevent HIV Among Young AfricansR34MH106368 · NIMH · EMORY UNIVERSITY · PI WINSKELL, S KATE · 2015 to 2017
$683k
NIAID NIH HHS P30 AI050409NIMH NIH HHS R34 MH106368
6 · The paper itself

Abstract

Electronic games delivered via smartphones have the potential to become valuable tools in HIV prevention in high-prevalence and low-resource international settings. To ground theoretical elaboration around novel mHealth interventions in contextual realities, it is important to understand the mechanisms of their effects as perceived by local populations. Such perspectives are particularly important when working cross-culturally. 'Tumaini' is an interactive narrative-based smartphone game that uses a 'choose-your-own-adventure' format. It is designed to prevent HIV among young African adolescents (aged 11-14) by increasing age and condom use at first sex. It was developed with a US-based commercial game developer and is grounded in social behavioral theory, evidence-based practice and contextually relevant scenarios. In a 2017 randomized pilot study (n = 60) in Western Kenya, 'Tumaini' showed promising effects on behavioral mediators of sexual debut. In subsequent focus group discussions, adolescent participants and their parents shared their perceptions of the game's mechanisms of effect, which included motivation to play, future orientation, decision-making, relationship to a diverse range of characters and a bridging of the virtual and real worlds. These findings align with our theoretical framework, confirm its successful translation into the intervention and will inform mediation analyses in an upcoming efficacy trial.

Indexed as

HIV InfectionsSmartphoneVideo GamesAdolescentAdultChildFemaleHumansKenyaMalePerceptionPilot ProjectsSexual Behavior

Identifiers

PMID32441759
PMCPMC7243726
OpenAlexW3027766485

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.