Evidence map›Paper›PMID 32404076›Full record

Trial reportBMC public health2020

The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial.

Khalid Aboalshamat, Amjad Khayat, Ragheb Halwani, Ammar Bitan, Ryyan Alansari

2 registry-linked trialsOpen access · goldAbstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 19 papers.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed
3.5field-weighted citation impact, top 6% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05302414 nacompletednot on this mapstarted 2022, after this paper: background citation

The Learning Outcome of Resuscitation Teamwork Training on Developing Teamwork Performance in Postgraduate Year Doctors and Nurses - Comparison of Board Game-based Learning, Simulation-based Learning and Lecture-based Learning.

TypeinterventionalSponsorTaipei Medical University HospitalRan2022 to 2022Enrolled124ConditionsPatient Care TeamArmsBoard game-based learning, Simulation-based learning, Lecture-based learning
NCT07479342 nacompletednot on this mapstarted 2025, after this paper: background citation

The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial

TypeinterventionalSponsorFoundation University IslamabadRan2025 to 2025Enrolled50ConditionsGamification in Health EducationArmsGamification, LGIS
3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 26 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Khalid AboalshamatDental Public Health Division, Preventative Dentistry Department, College of Dentistry, Umm Al-Qura University, Makkah, Saudi Arabia. ktaboalshamat@uqu.edu.sa.ORCID http://orcid.org/0000-0001-5957-8681
Amjad KhayatCollege of Dentistry, Umm Al-Qura University, Makkah, Saudi Arabia.
Ragheb HalwaniCollege of Dentistry, Umm Al-Qura University, Makkah, Saudi Arabia.
Ammar BitanCollege of Dentistry, Umm Al-Qura University, Makkah, Saudi Arabia.
Ryyan AlansariCollege of Dentistry, Umm Al-Qura University, Makkah, Saudi Arabia.
Umm al-Qura University · SA

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundAntimicrobial resistance (AMR) has reached alarming levels and is considered to be a worldwide public health problem. One of the most significant factors contributing to the spread of AMR is the lack of proper knowledge about the use of antibiotics, which are being used more frequently in dentistry. Recent studies have found that gamification shows promising results for helping the average person improve their knowledge about health and may also be used to boost knowledge about AMR among the public. This study aimed to assess the effects of gamification on AMR awareness, using a board game to promote knowledge about AMR among the public in Saudi Arabia.

methodsUsing a single-blinded parallel group randomized controlled trial design, 94 volunteers were recruited and randomized into two groups. The study group received information about AMR by playing a board game, while the control group received the same information given in a conventional lecture. The participants were evaluated three times: (T1) before the intervention, (T2) immediately after the intervention, and (T3) one month after the intervention for follow-up to evaluate their retention of the information.

resultsResults showed that there were significant improvements (p <  0.05) in knowledge scores for T2 and T3 in comparison to the T1 baseline scores in both groups. However, the knowledge scores also relapsed significantly from T2 to T3 in both groups. Nevertheless, the difference in knowledge score T1 to T3 was significantly higher in the study group in comparison to the control group, and the participants had higher mean scores to use the game as health promotion method.

conclusionsGamification using a board game can significantly improve AMR knowledge, with better retention than conventional lecture. It is a promising method for boosting public knowledge about AMR and its relationship to dentistry.

trial registrationISRCTN registry: ISRCTN15884410 (retrospectively registered 26-October-2019).

Indexed as

DentistryDrug Resistance, BacterialHealth Knowledge, Attitudes, PracticeAdultFemaleHealth PromotionHumansMiddle AgedResearch DesignSaudi ArabiaSingle-Blind MethodAntimicrobial resistance (AMR)GamificationKnowledgeOral healthRandomized controlled trial

Identifiers

PMID32404076
PMCPMC7222482
OpenAlexW3027864206

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.