Trial reportBMC public health2020
The effects of gamification on antimicrobial resistance knowledge and its relationship to dentistry in Saudi Arabia: a randomized controlled trial.
Trial report in BMC public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 19 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
The Learning Outcome of Resuscitation Teamwork Training on Developing Teamwork Performance in Postgraduate Year Doctors and Nurses - Comparison of Board Game-based Learning, Simulation-based Learning and Lecture-based Learning.
The Effect of Gamification on the Knowledge of Removable Appliances in Orthodontics: A Randomized Control Trial
Who cites it
19 citing papers in PubMed, 26 citations in OpenAlex.
- Effectiveness of theory-based educational interventions of promoting oral health among elementary school students.BMC public health · 2024Trial
- Assessment and evaluation of a serious game for teaching factual knowledge in dental education.BMC medical education · 2023Trial
- Trial
- Understanding antimicrobial resistance education among medical and?veterinary students in Norway: a cross-sectional survey.JAC-antimicrobial resistance · 2025Article
- Innovative approaches to AMR education: evaluating the impact of gamification on empowering ASHA workers' knowledge and engagement in Mysuru, India.BMC medical education · 2025Article
- Health Literacy and Interventions on Antibiotics Use and AMR in Younger Generations in High-Income Countries-A Systematic Review.Antibiotics (Basel, Switzerland) · 2025Review
- Educational Escape Room Reinforcement of Infection Prevention in Third-Year Student Pharmacists.Pharmacy (Basel, Switzerland) · 2025Article
- Knowledge and Misconceptions About Antibiotic Use and Resistance Among Dental Clinic Visitors in Saudi Arabia-A Cross-Sectional Study.Healthcare (Basel, Switzerland) · 2025Article
- Self-perceived knowledge, influencing factors and proposed educational interventions for diagnostic stewardship in the microbiology laboratory: The experience of Irish paediatric doctors.Irish journal of medical science · 2025Article
- Effect of gamification applications on success of dentistry students.World journal of methodology · 2025Article
- Gamification as an educational tool to address antimicrobial resistance: a systematic review.JAC-antimicrobial resistance · 2023Review
- A brief review of online education resources on gamification in addressing antimicrobial resistance.JAC-antimicrobial resistance · 2023Review
- Assessment of the knowledge, attitudes and perceived quality of education about antimicrobial use and resistance of medical students in Zambia, Southern Africa.JAC-antimicrobial resistance · 2023Article
- Storytelling as Innovative Method to Improve the Recognition of Teledentistry among Adults: A Randomized Controlled Trial.International journal of dentistry · 2023Article
- Public Health Interventions to Improve Antimicrobial Resistance Awareness and Behavioural Change Associated with Antimicrobial Use: A Systematic Review Exploring the Use of Social Media.Antibiotics (Basel, Switzerland) · 2022Review
- Development of and User Feedback on a Board and Online Game to Educate on Antimicrobial Resistance and Stewardship.Antibiotics (Basel, Switzerland) · 2022Article
- The Associations between Poor Antibiotic and Antimicrobial Resistance Knowledge and Inappropriate Antibiotic Use in the General Population Are Modified by Age.Antibiotics (Basel, Switzerland) · 2021Article
- The Effectiveness of a Board Game-Based Oral Hygiene Education Program on Oral Hygiene Knowledge and Plaque Index of Adults with Intellectual Disability: A Pilot Study.International journal of environmental research and public health · 2021Article
- EnhancingJournal of cytologyArticle
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundAntimicrobial resistance (AMR) has reached alarming levels and is considered to be a worldwide public health problem. One of the most significant factors contributing to the spread of AMR is the lack of proper knowledge about the use of antibiotics, which are being used more frequently in dentistry. Recent studies have found that gamification shows promising results for helping the average person improve their knowledge about health and may also be used to boost knowledge about AMR among the public. This study aimed to assess the effects of gamification on AMR awareness, using a board game to promote knowledge about AMR among the public in Saudi Arabia.
methodsUsing a single-blinded parallel group randomized controlled trial design, 94 volunteers were recruited and randomized into two groups. The study group received information about AMR by playing a board game, while the control group received the same information given in a conventional lecture. The participants were evaluated three times: (T1) before the intervention, (T2) immediately after the intervention, and (T3) one month after the intervention for follow-up to evaluate their retention of the information.
resultsResults showed that there were significant improvements (p < 0.05) in knowledge scores for T2 and T3 in comparison to the T1 baseline scores in both groups. However, the knowledge scores also relapsed significantly from T2 to T3 in both groups. Nevertheless, the difference in knowledge score T1 to T3 was significantly higher in the study group in comparison to the control group, and the participants had higher mean scores to use the game as health promotion method.
conclusionsGamification using a board game can significantly improve AMR knowledge, with better retention than conventional lecture. It is a promising method for boosting public knowledge about AMR and its relationship to dentistry.
trial registrationISRCTN registry: ISRCTN15884410 (retrospectively registered 26-October-2019).
Indexed as
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.