Evidence map›Paper›PMID 32384823›Full record

ArticleMedicina (Kaunas, Lithuania)2020

An investigation into Video Game Addiction in Pre-Adolescents and Adolescents: A Cross-Sectional Study.

Maria Rosaria Esposito, Nicola Serra, Assunta Guillari, Silvio Simeone, Franca Sarracino, Grazia Isabella Continisio, Teresa Rea

Abstract read
In one paragraph

Article in Medicina (Kaunas, Lithuania), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 18 papers.

0numbers the graph read from it
0cells of the map it votes in
18citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

18 citing papers in PubMed.

  1. Article
  2. Article
  3. The Relationship between video game addiction and bladder/bowel dysfunction in childrenBiomedica : revista del Instituto Nacional de Salud · 2024
    Article
  4. Article
  5. Article
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  7. Article
  8. Predictors of Problematic Video Gaming in Elementary School Boys with ADHD.International journal of environmental research and public health · 2023
    Article
  9. Article
  10. Article
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  14. Article
  15. Article
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  17. Article
  18. Mathematical models in nursing research.Journal of public health research · 2020
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Maria Rosaria EspositoIstituto Nazionale Tumori "Fondazione G. Pascale", via M.Semmola-80131 Naples, Italy.
Nicola SerraDepartment of Molecular Medicine and Medical Biotechnology, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
Assunta GuillariDepartment of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
Silvio SimeoneDepartment of Biomedicine and Prevention, University of Rome "Tor Vergata," Montpellier 1-00133, Rome, Italy.
Franca SarracinoDepartment of Pediatrics, Betania Evangelical Hospital, via Argine-80147, Naples, Italy.
Grazia Isabella ContinisioContinuing Medical Education Unit, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.
Teresa ReaDepartment of Public Health, University Federico II of Naples, via S. Pansini-80131 Naples, Italy.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

BACKGROUND AND

objectivesGame addiction is an emerging problem in public health. A gaming disorder is characterized by a pattern of persistent or recurrent gaming behavior. The behavioral pattern is severe enough to implicate a significant involvement of family, social, educational, professional, or other relationships. Therefore, greater attention needs to be paid to potential addictive behaviors in terms of video games in order to identify both pre-adolescents and adolescents at risk and to provide them with adequate assistance.

resultsThis study shows the presence of pathological students is equal to 1.93%, with 37.46% and 4.50% obtained with Monothetic and Polythetic analysis (global and partial), respectively. In our sample, the most frequent were students with a gaming time of 1 or 2 h, and students with a day gaming frequency of 1, 2, or 3 times a day. The items with more pathological students were Item 2 (i.e., Tolerance) and 4 (i.e., Withdrawal). Every item was positively correlated with Daily gaming time(hours) and Daily game frequency, excluding Item 4(i.e., Withdrawal). Finally, the Monothetic GAS score was positively correlated with Daily gaming time while the Polythetic Global GAS was positively correlated with Daily game frequency and negatively with Education level; instead, the Polythetic Partial GAS score was positively correlated with only Daily gaming time.

conclusionMales are pathological gamblers more so than females and spend more time playing video games. An increase in Daily game frequency or Daily gaming time implicates an increase in video game addictions, while an increase in Education level, which generally corresponds to a greater age, implicates a decrease in game addiction. Finally, we observed that the correlations obtained between the Polythetic Partial GAS score with the independent variables such as Age, Gender, Education level, Daily gaming time (hours), and Daily game frequency were analogous to the significant correlations obtained with the Monothetic GAS score, while these correlations were different for the Polythetic Global GAS and the independent variables. These results suggest that the use of the original Polythetic scale should not be neglected.

Indexed as

AdolescentBehavior, AddictiveChildCross-Sectional StudiesFemaleHumansItalyMaleSurveys and QuestionnairesVideo GamesGame Addiction Scale (GAS)gaming disorderpre-adolescents and adolescentsvideo game addiction

Identifiers

PMID32384823
PMCPMC7279472

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.