ArticleCyberpsychology, behavior and social networking2020
Using Virtual Agents and Activity Monitors to Autonomously Track and Assess Self-Determined Physical Activity Among Young Children: A 6-Week Feasibility Field Study.
Article in Cyberpsychology, behavior and social networking, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.
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Who cites it
9 citing papers in PubMed.
- Navigating the design of simulated exercising peers: insights from a participatory design study.Frontiers in digital health · 2025Article
- Virtual fitness buddy ecosystem: a mixed reality precision health physical activity intervention for children.NPJ digital medicine · 2024Article
- Mediating social support through sensor-based technologies for children's health behavior change.Journal of computer-mediated communication : JCMC · 2023Article
- Conversational Agents and Avatars for Cardiometabolic Risk Factors and Lifestyle-Related Behaviors: Scoping Review.JMIR mHealth and uHealth · 2023Article
- Cognitive Behavior-Based Programming to Increase Physical Activity and Control Overweight/Obesity in Youth: An 18-Year Research Program Informing Novel Curricula.The Permanente journal · 2022Review
- Protean Kinematics: A Blended Model of VR Physics.Frontiers in psychology · 2021Review
- Using virtual agents to increase physical activity in young children with the virtual fitness buddy ecosystem: Study protocol for a cluster randomized trial.Contemporary clinical trials · 2020Article
- Promoting child and adolescent health through wearable technology: A systematic review.Digital healthReview
- Scaling the Virtual Fitness Buddy Ecosystem as a School-Based Physical Activity Intervention for Children.IEEE computer graphics and applicationsArticle
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The majority of youth fail to get the recommended amount of physical activity (PA), and there is a precipitous decline in PA among children as they get older. Guided by self-determination theory and social cognitive theory, we designed an interactive, mixed reality PA intervention for 6-10-year-old children. Capitalizing on the features of consumer-grade interactive communication technologies, the intervention features a kiosk-based system that houses a virtual agent programmed to encourage children to set self-determined PA goals. This intervention aims to resolve many practical challenges in designing and administering a personalized, intrinsically motivated PA intervention for this age group. We pilot tested the feasibility of this kiosk across 6 weeks with
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Registered trials
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