ArticleJMIR serious games2020
Construct Validity of a Serious Game for Laparoscopic Skills Training: Validation Study.
Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 14 papers, 1 of them a synthesis that pooled it.
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Who cites it
14 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING).Journal of medical Internet research · 2021Pooled it
- A serious video game for teaching basic point-of-care echocardiography skills: a non-inferiority trial.BMC medical education · 2026Trial
- Technological Advances in Intra-Operative Navigation: Integrating Fluorescence, Extended Reality, and Artificial Intelligence.Journal of clinical medicine · 2025Review
- Exploring the Impact of Home-Based Serious Smartphone Resuscitation Gaming on Stress Among Nursing Students Practicing Simulated Adult Basic Life Support: Randomized Waitlist Controlled Trial.JMIR serious games · 2025Article
- A Serious Game to Study Reduced Field of View in Keyhole Surgery: Development and Experimental Study.JMIR serious games · 2025Article
- See one, teach yourself one, do one: Barriers and opportunities in self-administered training and assessment for global surgical education.Surgery open science · 2024Article
- Education in Laparoscopic Cholecystectomy: Design and Feasibility Study of the LapBot Safe Chole Mobile Game.JMIR formative research · 2024Article
- Video gamers demonstrate superior bronchoscopy skills among beginners.Scientific reports · 2024Article
- The development of new remote technologies in disaster medicine education: A scoping review.Frontiers in public health · 2023Article
- The validation of a serious game for teaching ultrasound skills.The ultrasound journal · 2022Article
- An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study.JMIR serious games · 2022Article
- Serious Games for Improving Technical Skills in Medicine: Scoping Review.JMIR serious games · 2021Article
- The Fun Factor: Does Serious Gaming Affect the Volume of Voluntary Laparoscopic Skills Training?World journal of surgery · 2021Article
- Simulation-based education in urology - an update.Therapeutic advances in urologyReview
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundSurgical residents underutilize opportunities for traditional laparoscopic simulation training. Serious gaming may increase residents' motivation to practice laparoscopic skills. However, little is known about the effectiveness of serious gaming for laparoscopic skills training.
objectiveThe aim of this study was to establish construct validity for the laparoscopic serious game Underground.
methodsAll study participants completed 2 levels of Underground. Performance for 2 novel variables (time and error) was compared between novices (n=65, prior experience <10 laparoscopic procedures), intermediates (n=26, prior experience 10-100 laparoscopic procedures), and experts (n=20, prior experience >100 laparoscopic procedures) using analysis of covariance. We corrected for gender and video game experience.
resultsControlling for gender and video game experience, the effects of prior laparoscopic experience on the time variable differed significantly (F
conclusionsWe established construct validity for the laparoscopic serious game Underground. Serious gaming may aid laparoscopic skills development. Previous gaming experience and gender also influenced Underground performance. The in-game performance metrics were not suitable for statistical evaluation. To unlock the full potential of serious gaming for training, a more formal approach to performance metric development is needed.
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