ArticleSensors (Basel, Switzerland)2020
A Game-Based Rehabilitation System for Upper-Limb Cerebral Palsy: A Feasibility Study.
Article in Sensors (Basel, Switzerland), 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 4 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
11 citing papers in PubMed, 4 syntheses or guidelines pooled it.
- Non-Immersive Virtual Reality-Based Therapy Applied in Cardiac Rehabilitation: A Systematic Review with Meta-Analysis.Sensors (Basel, Switzerland) · 2024Pooled it
- The use of virtual reality in the stimulation of manual function in children with cerebral palsy: a systematic review.Revista paulista de pediatria : orgao oficial da Sociedade de Pediatria de Sao Paulo · 2023Pooled it
- Application of Digital Games for Speech Therapy in Children: A Systematic Review of Features and Challenges.Journal of healthcare engineering · 2022Pooled it
- Upper Limb Movement Measurement Systems for Cerebral Palsy: A Systematic Literature Review.Sensors (Basel, Switzerland) · 2021Pooled it
- Usability of a virtual reality circle drawing task to assess upper-limb motor performance in children and young people with cerebral palsy: pilot study.BMC pediatrics · 2026Article
- Rehabilitative game-based system for enhancing physical and cognitive abilities of neurological disorders.Cognitive neurodynamics · 2025Article
- Article
- Design Guidelines for a Game-Based Physical Rehabilitation System: Focus Group Study.JMIR human factors · 2025Article
- Integration of music-based game approaches with wearable devices for hand neurorehabilitation: a narrative review.Journal of neuroengineering and rehabilitation · 2024Review
- Gaming Technology for Pediatric Neurorehabilitation: A Systematic Review.Frontiers in pediatrics · 2022Review
- Smart Sensors for Healthcare and Medical Applications.Sensors (Basel, Switzerland) · 2021Article
Corrections and comments
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Authors and funding
4 authors.
Funding
Abstract
Game-based rehabilitation systems provide an effective tool to engage cerebral palsy patients in physical exercises within an exciting and entertaining environment. A crucial factor to ensure the effectiveness of game-based rehabilitation systems is to assess the correctness of the movements performed by the patient during the game-playing sessions. In this study, we propose a game-based rehabilitation system for upper-limb cerebral palsy that includes three game-based exercises and a computerized assessment method. The game-based exercises aim to engage the participant in shoulder flexion, shoulder horizontal abduction/adduction, and shoulder adduction physical exercises that target the right arm. Human interaction with the game-based rehabilitation system is achieved using a Kinect sensor that tracks the skeleton joints of the participant. The computerized assessment method aims to assess the correctness of the right arm movements during each game-playing session by analyzing the tracking data acquired by the Kinect sensor. To evaluate the performance of the computerized assessment method, two groups of participants volunteered to participate in the game-based exercises. The first group included six cerebral palsy children and the second group included twenty typically developing subjects. For every participant, the computerized assessment method was employed to assess the correctness of the right arm movements in each game-playing session and these computer-based assessments were compared with matching gold standard evaluations provided by an experienced physiotherapist. The results reported in this study suggest the feasibility of employing the computerized assessment method to evaluate the correctness of the right arm movements during the game-playing sessions.
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Registered trials
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