SynthesisFrontiers in human neuroscience2020
Usability Issues of Clinical and Research Applications of Virtual Reality in Older People: A Systematic Review.
Synthesis in Frontiers in human neuroscience, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 70 papers, 4 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
70 citing papers in PubMed, 4 syntheses or guidelines pooled it, 197 citations in OpenAlex.
- Virtual reality-based reminiscence therapy for older adults to improve psychological well-being and cognition: A systematic review.Journal of clinical nursing · 2026Pooled it
- Available Virtual Reality-Based Tools for Executive Functions: A Systematic Review.Frontiers in psychology · 2022Pooled it
- Effectiveness of Virtual Reality Interventions for Adolescent Patients in Hospital Settings: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Egocentric and Allocentric Spatial Memory in Mild Cognitive Impairment with Real-World and Virtual Navigation Tasks: A Systematic Review.Journal of Alzheimer's disease : JAD · 2021Pooled it
- Trial
- Impact of an mHealth App on Digital Transformation: Randomized Clinical Trial on Strengthening Digital Skills in Older Women.JMIR formative research · 2026Trial
- Influence of body visualization in VR during the execution of motoric tasks in different age groups.PloS one · 2022Trial
- Balance and Mobility Impairment in Older Adults with Cardiovascular Disease Before and After Rehabilitation: A Narrative Review.Journal of clinical medicine · 2026Review
- User-Centered Design and Evaluation of a "Lehuo Pingpang" Exergame for Older Adults With Mild Cognitive Impairment: Cross-Sectional Convergent Mixed Methods Study.JMIR serious games · 2026Article
- Feasibility and Usability of Immersive Virtual Reality Exergames for Patients With Parkinson's Disease: A Pilot Study.Annals of rehabilitation medicine · 2026Article
- Supervised Exposure to XR Device-Task Configurations in Mild Cognitive Impairment: Descriptive Self-Report Acceptability Pilot Study.Sensors (Basel, Switzerland) · 2026Article
- Usability, acceptability, and tolerability of a virtual reality patient tour compared to an educational video in cardiac surgery patients - A feasibility study.PEC innovation · 2026Article
- Evaluating the Feasibility of Technology-Based Interventions in Disability and Rehabilitation: Definitions, Considerations, and Dimensions.JMIR rehabilitation and assistive technologies · 2026Article
- 360°-Based Cognitive-Motor Training System for Older Adults With Cognitive Impairment: User-Centered Design and Evaluation Study.JMIR aging · 2026Article
- Immersive competence as a source of bias in virtual reality clinical assessment.NPJ digital medicine · 2026Article
- Immersive virtual reality assessments of working memory and psychomotor skills: A comparison between immersive and non-immersive assessments.Journal of neuropsychology · 2026Article
- Whose time is a body allowed? Virtual reality, aging, and temporal justice.Frontiers in public health · 2026Article
- Feasibility of Immersive Virtual Reality for Delivering Semantic Feature Analysis to Adults with Communication Disorders and Normal Cognitive Aging.International journal of telerehabilitation · 2026Article
- Promoting healthy aging in a digital world: leveraging technology for enhanced elderly care and wellbeing.Frontiers in aging · 2026Review
- Exploring Usability and User Engagement in Fully Immersive Virtual Reality Systems for Upper Limb Stroke Rehabilitation: A Scoping Review.Progress in rehabilitation medicine · 2026Review
10 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
11 authors at 4 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Aging is a condition that may be characterized by a decline in physical, sensory, and mental capacities, while increased morbidity and multimorbidity may be associated with disability. A wide range of clinical conditions (e.g., frailty, mild cognitive impairment, metabolic syndrome) and age-related diseases (e.g., Alzheimer's and Parkinson's disease, cancer, sarcopenia, cardiovascular and respiratory diseases) affect older people. Virtual reality (VR) is a novel and promising tool for assessment and rehabilitation in older people. Usability is a crucial factor that must be considered when designing virtual systems for medicine. We conducted a systematic review with Preferred Reporting Items for Systematic reviews and Meta-analysis (PRISMA) guidelines concerning the usability of VR clinical systems in aging and provided suggestions to structure usability piloting. Findings show that different populations of older people have been recruited to mainly assess usability of non-immersive VR, with particular attention paid to motor/physical rehabilitation. Mixed approach (qualitative and quantitative tools together) is the preferred methodology; technology acceptance models are the most applied theoretical frameworks, however senior adapted models are the best within this context. Despite minor interaction issues and bugs, virtual systems are rated as usable and feasible. We encourage usability and user experience pilot studies to ameliorate interaction and improve acceptance and use of VR clinical applications in older people with the aid of suggestions (VR-USOP) provided by our analysis.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.