SynthesisFrontiers in human neuroscience2020
Factors Associated With Virtual Reality Sickness in Head-Mounted Displays: A Systematic Review and Meta-Analysis.
Synthesis in Frontiers in human neuroscience, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 200 papers, 12 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
VRision Program - Scaling of a Validated Virtual Reality Training Program for Improving Vision in Older Adults
Effectiveness of Audiovisual Stimulation in Immersive Virtual Reality to Improve Visual Perception and Driving Performance: a Pilot Study
Who cites it
200 citing papers in PubMed, 12 syntheses or guidelines pooled it, 668 citations in OpenAlex.
- Virtual Reality Interventions for Stress Reduction in the General Population: Systematic Review and Meta-Analysis of Randomized Controlled Trials.Journal of medical Internet research · 2026Pooled it
- The Analgesic Effect of Extended Reality (XR) on Acute and Postoperative Pain in Children: A Systematic Review and Meta-Analysis.Paediatric anaesthesia · 2026Pooled it
- The use and effect of virtual reality as a non-pharmacological intervention for behavioural and psychological symptoms of dementia: a systematic review and meta-analysis.Age and ageing · 2025Pooled it
- Effectiveness and adverse effects of immersive technologies used for rehabilitation of patients with non-specific neck pain: a systematic review.Journal of rehabilitation medicine · 2025Pooled it
- Application of virtual reality for supportive care in cancer patients: a systematic review.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2024Pooled it
- The use of Virtual Reality (VR) to assess the impact of geographical environments on walking and cycling: a systematic literature review.International journal of health geographics · 2024Pooled it
- Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis.Frontiers in public health · 2024Pooled it
- A systematic review and meta-analysis on the effect of virtual reality-based rehabilitation for people with Parkinson's disease.Journal of neuroengineering and rehabilitation · 2023Pooled it
- Microsoft HoloLens 2 in Medical and Healthcare Context: State of the Art and Future Prospects.Sensors (Basel, Switzerland) · 2022Pooled it
- Cybersickness Variability by Race: Findings From 6 Studies and a Mini Meta-analysis.Journal of medical Internet research · 2022Pooled it
- Simulating Macular Degeneration to Investigate Activities of Daily Living: A Systematic Review.Frontiers in neuroscience · 2021Pooled it
- Are Modern Head-Mounted Displays Sexist? A Systematic Review on Gender Differences in HMD-Mediated Virtual Reality.Frontiers in psychology · 2020Pooled it
- Trial
- Effect of repeated exposure to an identical multi-user virtual reality anaphylaxis scenario on paramedic trainee performance: a randomized controlled trial.Scientific reports · 2026Trial
- Trial
- Effectiveness of a mindfulness program in changing attitudes to reduce work stress: a randomized controlled trial.Frontiers in public health · 2026Trial
- Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial.Journal of neuroengineering and rehabilitation · 2025Trial
- Enhancing Cancer Truth-Telling Perspectives Using Virtual Reality in Communication Skills Training: An Experimental Study Among Medical Students.Perspectives on medical education · 2025Trial
- Safety of Immersive Virtual Reality for the Management of Parkinson's Disease.Sensors (Basel, Switzerland) · 2024Trial
- NEIVATECH pilot study: immersive virtual reality training in older amblyopic children with non-compliance or non-response to patching.Scientific reports · 2024Trial
140 more citing papers are in PubMed but not listed here.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors at 3 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes including therapy, rehabilitation, and training is increasing. Despite advancements in VR technologies, many users still experience sickness symptoms. VR sickness may be influenced by technological differences within HMDs such as resolution and refresh rate, however, VR content also plays a significant role. The primary objective of this systematic review and meta-analysis was to examine the literature on HMDs that report Simulator Sickness Questionnaire (SSQ) scores to determine the impact of content. User factors associated with VR sickness were also examined. A systematic search was conducted according to PRISMA guidelines. Fifty-five articles met inclusion criteria, representing 3,016 participants (mean age range 19.5-80; 41% female). Findings show gaming content recorded the highest total SSQ mean 34.26 (95%CI 29.57-38.95). VR sickness profiles were also influenced by visual stimulation, locomotion and exposure times. Older samples (mean age ≥35 years) scored significantly lower total SSQ means than younger samples, however, these findings are based on a small evidence base as a limited number of studies included older users. No sex differences were found. Across all types of content, the pooled total SSQ mean was relatively high 28.00 (95%CI 24.66-31.35) compared with recommended SSQ cut-off scores. These findings are of relevance for informing future research and the application of VR in different contexts.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.