ReviewFrontiers in psychology2020
A Framework for the Testing and Validation of Simulated Environments in Experimentation and Training.
Review in Frontiers in psychology, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 42 papers, 3 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
42 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Assessment of golf-specific skill performance: a systematic review, 3D visualization, and standardized testing framework.European journal of applied physiology · 2026Pooled it
- Extended Reality Interventions for Health and Procedural Anxiety: Panoramic Meta-Analysis Based on Overviews of Reviews.Journal of medical Internet research · 2025Pooled it
- Virtual reality and sports performance: a systematic review of randomized controlled trials exploring balance.Frontiers in sports and active living · 2025Pooled it
- The role of simulator immersion on learning and transfer of decision-making skill in sport.Psychological research · 2026Trial
- Eye Tracking-Based Evaluation of Auditory Spatial Attention in a Virtual Auditory Environment: Protocol for Development of a New Approach and Preliminary Validation.JMIR research protocols · 2026Article
- Evaluating the Efficacy of a Novel Multimaterial 3D-Printed Phantom for Otologic Surgical Education and Simulation.Otology & neurotology : official publication of the American Otological Society, American Neurotology Society [and] European Academy of Otology and Neurotology · 2026Article
- Nature immersion in virtual reality has limited hypoalgesia effects for muscle pain or motor performance benefits during prescribed and self-regulated tasks.European journal of applied physiology · 2026Article
- Multi-sensory information and simulator immersion: impact on decision-making performance, presence, and cognitive load.Psychological research · 2026Article
- Influence of simulator physical fidelity and immersion on decision-making skill, presence, and cognitive load.Psychological research · 2026Article
- Construct Validity and Reliability of a Virtual Reality Cricket Batting Simulator.European journal of sport science · 2026Article
- Sensorized Vascular High-Fidelity Physical Simulator for Robot-Assisted Surgery Training: A Multisite Pilot Evaluation.Journal of clinical medicine · 2026Article
- Eye tracking for the classification of visual function in individuals with vision impairment: A validation in Para athletes.Journal of vision · 2025Article
- Development and Face and Content Validation of Augmedicine: Ultrasound-An Extended Reality Application for Ultrasound Training.Australasian journal of ultrasound in medicine · 2025Article
- Perceptual Decision Efficiency Is Modifiable and Associated with Decreased Musculoskeletal Injury Risk Among Female College Soccer Players.Brain sciences · 2025Article
- Perceptual Training in Ice Hockey: Bridging the Eyes-Puck Gap Using Virtual Reality.Sports medicine - open · 2025Article
- Article
- Enhancing collision prediction in older adults via perceptual training in virtual reality emphasizing object expansion.Frontiers in sports and active living · 2025Article
- Navigation Training for Persons With Visual Disability Through Multisensory Assistive Technology: Mixed Methods Experimental Study.JMIR rehabilitation and assistive technologies · 2024Article
- The Use of Immersive Virtual Reality Training for Developing Nontechnical Skills Among Nursing Students: Multimethods Study.Asian/Pacific Island nursing journal · 2024Article
- It's not all in your feet: Improving penalty kick performance with human-avatar interaction and machine learning.Innovation (Cambridge (Mass.)) · 2024Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
New computer technologies, like virtual reality (VR), have created opportunities to study human behavior and train skills in novel ways. VR holds significant promise for maximizing the efficiency and effectiveness of skill learning in a variety of settings (e.g., sport, medicine, safety-critical industries) through immersive learning and augmentation of existing training methods. In many cases the adoption of VR for training has, however, preceded rigorous testing and validation of the simulation tool. In order for VR to be implemented successfully for both training and psychological experimentation it is necessary to first establish whether the simulation captures fundamental features of the real task and environment, and elicits realistic behaviors. Unfortunately evaluation of VR environments too often confuses presentation and function, and relies on superficial visual features that are not the key determinants of successful training outcomes. Therefore evidence-based methods of establishing the fidelity and validity of VR environments are required. To this end, we outline a taxonomy of the subtypes of fidelity and validity, and propose a variety of practical methods for testing and validating VR training simulations. Ultimately, a successful VR environment is one that enables transfer of learning to the real-world. We propose that key elements of psychological, affective and ergonomic fidelity, are the real determinants of successful transfer. By adopting an evidence-based approach to VR simulation design and testing it is possible to develop valid environments that allow the potential of VR training to be maximized.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.