Evidence map›Paper›PMID 32295202›Full record

Observational studyInternational journal of environmental research and public health2020

Testing the Usability of Digital Educational Games for Encouraging Smoking Cessation.

Jong-Long Guo, Hsiao-Pei Hsu, Mei-Hsun Lin, Cheng-Yu Lin, Chiu-Mieh Huang

Abstract readObservational Study
In one paragraph

Observational study in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Pilot trial of QuitBet: A digital social game that pays you to stop smoking.Experimental and clinical psychopharmacology · 2022
    Article
  3. Review
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Jong-Long GuoDepartment of Health Promotion and Health Education, College of Education, National Taiwan Normal University, Taipei 106, Taiwan.ORCID 0000-0002-3120-014X
Hsiao-Pei HsuInstitute of Clinical Nursing, School of Nursing, National Yang-Ming University, Taipei 112, Taiwan.
Mei-Hsun LinCathay Healthcare Management, Taipei 106, Taiwan.
Cheng-Yu LinDepartment of Radio, Television & Film, Shih Hsin University, Taipei 116, Taiwan.
Chiu-Mieh HuangInstitute of Clinical Nursing, School of Nursing, National Yang-Ming University, Taipei 112, Taiwan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This study, using an observational design, assessed the effect of digital educational games on students' intention to quit smoking. Specifically, a series of digital games were developed to encourage smoking cessation and enhance students' engagement with the material. Three determinants of engagement were tested: perceived ease of use, perceived usefulness, and perceived satisfaction. Usability assessments were performed using a structured questionnaire and usability-testing software (Morae). Most students reported that the games were easy to use (73.3-93.3%), useful (60.0-83.3%) and satisfactory (66.7-70.0%). After using the games, approximately half (46.7-53.3%) reported that they intended to quit smoking. After controlling for gender and age, multiple regression analysis revealed that only perceived usefulness statistically significantly contributed to intention to quit (β = 2.38,

Indexed as

Smoking CessationText MessagingVideo GamesHumansIntentionLearningSmokingdigital educational gamessmoking cessationusability test

Identifiers

PMID32295202
PMCPMC7216176

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.