ArticleMultimedia tools and applications2017
Filtered pose graph for efficient kinect pose reconstruction.
Article in Multimedia tools and applications, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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3 citing papers in PubMed.
- An Effective and Efficient Approach for 3D Recovery of Human Motion Capture Data.Sensors (Basel, Switzerland) · 2023Article
- Physically Consistent Whole-Body Kinematics Assessment Based on an RGB-D Sensor. Application to Simple Rehabilitation Exercises.Sensors (Basel, Switzerland) · 2020Article
- A Novel Method of Human Joint Prediction in an Occlusion Scene by Using Low-cost Motion Capture Technique.Sensors (Basel, Switzerland) · 2020Article
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3 authors.
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Abstract
Being marker-free and calibration free, Microsoft Kinect is nowadays widely used in many motion-based applications, such as user training for complex industrial tasks and ergonomics pose evaluation. The major problem of Kinect is the placement requirement to obtain accurate poses, as well as its weakness against occlusions. To improve the robustness of Kinect in interactive motion-based applications, real-time data-driven pose reconstruction has been proposed. The idea is to utilize a database of accurately captured human poses as a prior to optimize the Kinect recognized ones, in order to estimate the true poses performed by the user. The key research problem is to identify the most relevant poses in the database for accurate and efficient reconstruction. In this paper, we propose a new pose reconstruction method based on modelling the pose database with a structure called Filtered Pose Graph, which indicates the intrinsic correspondence between poses. Such a graph not only speeds up the database poses selection process, but also improves the relevance of the selected poses for higher quality reconstruction. We apply the proposed method in a challenging environment of industrial context that involves sub-optimal Kinect placement and a large amount of occlusion. Experimental results show that our real-time system reconstructs Kinect poses more accurately than existing methods.
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