ArticleNPJ digital medicine2020
Seeing other perspectives: evaluating the use of virtual and augmented reality to simulate visual impairments (OpenVisSim).
Article in NPJ digital medicine, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 22 papers, 3 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
22 citing papers in PubMed, 3 syntheses or guidelines pooled it, 80 citations in OpenAlex.
- A systematic review of extended reality (XR) for understanding and augmenting vision loss.Journal of vision · 2023Pooled it
- Applications of Extended Reality in Ophthalmology: Systematic Review.Journal of medical Internet research · 2021Pooled it
- Simulating Macular Degeneration to Investigate Activities of Daily Living: A Systematic Review.Frontiers in neuroscience · 2021Pooled it
- Revealing the benefit of eye motion for acuity under emulated cone loss.bioRxiv : the preprint server for biology · 2026Article
- Virtual street crossing and scanning behavior in people with hemianopia: A step toward successful crossings.Journal of vision · 2025Article
- The effects of simulated central and peripheral vision loss on naturalistic search.Journal of vision · 2025Article
- Intraoperative Augmented Reality for Vitreoretinal Surgery Using Edge Computing.Journal of personalized medicine · 2025Article
- The interactive use of augmented reality for educating the elderly on common age-related eye disease.BMC geriatrics · 2025Article
- The relationship between a simulated glaucoma impairment and postural threat on quiet stance.Virtual reality · 2025Article
- Navigation Training for Persons With Visual Disability Through Multisensory Assistive Technology: Mixed Methods Experimental Study.JMIR rehabilitation and assistive technologies · 2024Article
- Assessing REALTER simulator: analysis of ocular movements in simulated low-vision conditions with extended reality technology.Frontiers in bioengineering and biotechnology · 2024Article
- Virtual reality as a means to explore assistive technologies for the visually impaired.PLOS digital health · 2023Article
- Opportunities and Limitations of a Gaze-Contingent Display to Simulate Visual Field Loss in Driving Simulator Studies.Frontiers in neuroergonomics · 2022Article
- Influence of Systematic Gaze Patterns in Navigation and Search Tasks with Simulated Retinitis Pigmentosa.Brain sciences · 2021Article
- Gaze During Locomotion in Virtual Reality and the Real World.Frontiers in neuroscience · 2021Article
- A Virtual Reality Orientation and Mobility Test for Inherited Retinal Degenerations: Testing a Proof-of-Concept After Gene Therapy.Clinical ophthalmology (Auckland, N.Z.) · 2021Article
- Augmented Reality in Ophthalmology: Applications and Challenges.Frontiers in medicine · 2021Review
- Simulating Visibility and Reading Performance in Low Vision.Frontiers in neuroscience · 2021Article
- Applications of augmented reality in ophthalmology [Invited].Biomedical optics express · 2021Review
- Assessing Functional Disability in Glaucoma: The Relative Importance of Central Versus Far Peripheral Visual Fields.Investigative ophthalmology & visual science · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
4 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Simulations of visual impairment are used to educate and inform the public. However, evidence regarding their accuracy remains lacking. Here we evaluated the effectiveness of modern digital technologies to simulate the everyday difficulties caused by glaucoma. 23 normally sighted adults performed two everyday tasks that glaucoma patients often report difficulties with: a visual search task in which participants attempted to locate a mobile phone in virtual domestic environments (virtual reality (VR)), and a visual mobility task in which participants navigated a physical, room-scale environment, while impairments were overlaid using augmented reality (AR). On some trials, a gaze-contingent simulated scotoma-generated using perimetric data from a real patient with advanced glaucoma-was presented in either the superior or inferior hemifield. The main outcome measure was task completion time. Eye and head movements were also tracked and used to assess individual differences in looking behaviors. The results showed that the simulated impairments substantially impaired performance in both the VR (visual search) and AR (visual mobility) tasks (both
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.