Evidence map›Paper›PMID 32186519›Full record

ArticleJournal of medical Internet research2020

Understanding How Virtual Reality Can Support Mindfulness Practice: Mixed Methods Study.

Elizabeth Seabrook, Ryan Kelly, Fiona Foley, Stephen Theiler, Neil Thomas, Greg Wadley, Maja Nedeljkovic

Registry-linked trialOpen access · goldAbstract read
In one paragraph

Article in Journal of medical Internet research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT05828329 (Virtual Reality to Cope With Academic Exams), which is not on this map. Cited by 87 papers, 8 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
87citing papers in PubMed, 8 pooled it
17.9field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT05828329 nacompletednot on this mapstarted 2023, after this paper: background citation

Virtual Reality to Cope With Academic Exams: Effects on Stress and Academic Performance in Physiotherapy and Nursing Students of University of the Balearic Islands

TypeinterventionalSponsorUniversity of the Balearic IslandsRan2023 to 2024Enrolled20ConditionsStress, Physiological, Stress, PsychologicalArmsGuided visualization of exams through immersive virtual reality, Guided visualization of exams through traditional method
3 · Its place in the literature

Who cites it

87 citing papers in PubMed, 8 syntheses or guidelines pooled it, 240 citations in OpenAlex.

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  8. Virtual reality relaxation for the general population: a systematic review.Social psychiatry and psychiatric epidemiology · 2021
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27 more citing papers are in PubMed but not listed here.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors at 2 institutions in 1 country.

Elizabeth SeabrookCentre for Mental Health, Swinburne University of Technology, Hawthorn, Melbourne, Australia.ORCID 0000-0003-1844-127X
Ryan KellySchool of Computing and Information Systems, University of Melbourne, Melbourne, Australia.ORCID 0000-0002-8773-6656
Fiona FoleyCentre for Mental Health, Swinburne University of Technology, Hawthorn, Melbourne, Australia.ORCID 0000-0003-1731-2599
Stephen TheilerDepartment of Psychological Sciences, Swinburne University of Technology, Melbourne, Australia.ORCID 0000-0001-7982-7390
Neil ThomasCentre for Mental Health, Swinburne University of Technology, Hawthorn, Melbourne, Australia.ORCID 0000-0001-7006-6361
Greg WadleySchool of Computing and Information Systems, University of Melbourne, Melbourne, Australia.ORCID 0000-0003-4230-3440
Maja NedeljkovicCentre for Mental Health, Swinburne University of Technology, Hawthorn, Melbourne, Australia.ORCID 0000-0003-0963-0335
Swinburne University of Technology · AUThe University of Melbourne · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundRegular mindfulness practice has been demonstrated to be beneficial for mental health, but mindfulness can be challenging to adopt, with environmental and personal distractors often cited as challenges. Virtual reality (VR) may address these challenges by providing an immersive environment for practicing mindfulness and by supporting the user to orient attention to the present moment within a tailored virtual setting. However, there is currently a limited understanding of the ways in which VR can support or hinder mindfulness practice. Such an understanding is required to design effective VR apps while ensuring that VR-supported mindfulness is acceptable to end users.

objectiveThis study aimed to explore how VR can support mindfulness practice and to understand user experience issues that may affect the acceptability and efficacy of VR mindfulness for users in the general population.

methodsA sample of 37 participants from the general population trialed a VR mindfulness app in a controlled laboratory setting. The VR app presented users with an omnidirectional video of a peaceful forest environment with a guided mindfulness voiceover that was delivered by a male narrator. Scores on the State Mindfulness Scale, Simulator Sickness Questionnaire, and single-item measures of positive and negative emotion and arousal were measured pre- and post-VR for all participants. Qualitative feedback was collected through interviews with a subset of 19 participants. The interviews sought to understand the user experience of mindfulness practice in VR.

resultsState mindfulness (P<.001; Cohen d=1.80) and positive affect (P=.006; r=.45) significantly increased after using the VR mindfulness app. No notable changes in negative emotion, subjective arousal, or symptoms of simulator sickness were observed across the sample. Participants described the user experience as relaxing, calming, and peaceful. Participants suggested that the use of VR helped them to focus on the present moment by using visual and auditory elements of VR as attentional anchors. The sense of presence in the virtual environment (VE) was identified by participants as being helpful to practicing mindfulness. Interruptions to presence acted as distractors. Some uncomfortable experiences were discussed, primarily in relation to video fidelity and the weight of the VR headset, although these were infrequent and minor.

conclusionsThis study suggests that an appropriately designed VR app can support mindfulness practice by enhancing state mindfulness and inducing positive affect. VR may help address the challenges of practicing mindfulness by creating a sense of presence in a tailored VE; by allowing users to attend to visual and auditory anchors of their choice; and by reducing the scope of the content in users' mind-wandering. VR has the unique capability to combine guided mindfulness practice with tailored VEs that lend themselves to support individuals to focus attention on the present moment.

Indexed as

Virtual RealityAdultEmotionsFemaleHumansMaleMindfulnessacceptabilityemotionevaluationmindfulnesspilot projectsvirtual reality

Identifiers

PMID32186519
PMCPMC7113800
OpenAlexW2998309229

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.