Evidence map›Paper›PMID 32181146›Full record

ArticleInternet interventions2020

Naturalistic evaluation of a sport-themed mental health and wellbeing app aimed at men (MindMax), that incorporates applied video games and gamification.

Vanessa Wan Sze Cheng, Tracey Davenport, Daniel Johnson, Kellie Vella, Jo Mitchell, Ian B Hickie

Open access · goldAbstract read
In one paragraph

Article in Internet interventions, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.

0numbers the graph read from it
0cells of the map it votes in
10citing papers in PubMed
1.9field-weighted citation impact, top 9% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

10 citing papers in PubMed, 30 citations in OpenAlex.

  1. Trial
  2. Article
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 3 institutions in 1 country.

Vanessa Wan Sze ChengThe University of Sydney, Brain and Mind Centre, 94 Mallett St, Camperdown, Sydney, NSW 2050, Australia.
Tracey DavenportThe University of Sydney, Brain and Mind Centre, 94 Mallett St, Camperdown, Sydney, NSW 2050, Australia.
Daniel JohnsonQueensland University of Technology (QUT), S Block, Level 10, 1039, Gardens Point Campus, Brisbane, QLD 4000, Australia.
Kellie VellaQueensland University of Technology (QUT), S Block, Level 10, 1039, Gardens Point Campus, Brisbane, QLD 4000, Australia.
Jo MitchellThe Mind Room, 5 Glasshouse Road, Collingwood, Melbourne, VIC 3066, Australia.
Ian B HickieThe University of Sydney, Brain and Mind Centre, 94 Mallett St, Camperdown, Sydney, NSW 2050, Australia.
University of Sydney · AUQueensland University of Technology · AUMind Australia · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

introductionWhile men display lower help-seeking rates than women, there is a lack of mental health interventions targeting men. To address this issue, we developed a smartphone app named MindMax, an Australian Football League (AFL)-themed app containing psychoeducational modules teaching strategies derived from positive psychology and acceptance and commitment therapy. MindMax also incorporates gamification, casual video games, and social connection and is intended to appeal to male Australians interested in AFL. This study reports results from a naturalistic trial intended to investigate whether using MindMax was associated with improved wellbeing, resilience, and help-seeking intentions.

methodsWe conducted a naturalistic trial from July 2017 to May 2018, where participants were given access to MindMax to use as they wished, and asked to answer wellbeing surveys at multiple time points. As we employed a customised version of the General Help-Seeking Questionnaire (GHSQ), we conducted an exploratory factor analysis and extracted two factors that we interpreted as 'personal help-seeking' and 'impersonal help-seeking'. Mixed design MANOVAs were conducted with flourishing, resilience, personal help-seeking, impersonal help-seeking, relatedness, and sense of connection (self-group overlap) to the MindMax community to assess change between Day 1-30 and Day 1-60.

results313 participants (174/313, 55.6% female; 131/313, 41.9% male) completed the survey at baseline and at least one follow-up survey. We observed significant 30-day and 60-day increases in impersonal help-seeking intentions and sense of connection to the MindMax community, and 60-day increases in flourishing. 30-day increases in sense of connection were highest in our male participants with high base wellbeing, present in our female participants, and not present in our male participants with low base wellbeing. 60-day increases in sense of connection were higher in high-wellbeing participants than in low-wellbeing participants. DISCUSSION/

conclusionOur findings are encouraging as they could be attributed to participants' exposure to MindMax. However, they could also be attributed to other factors that may also have motivated trial participation. Future research can consider investigating more explicitly the role of conformity to masculine norms and how that may affect uptake of mHealth technologies and help-seeking behaviour.

Indexed as

AFL, Australian Football LeagueAFLPA, Australian Football League Players' AssociationCD-RISC 10, Connor-Davidson Resilience Scale 10FootballGamificationGHSQ, General Help-Seeking QuestionnaireMen's healthMental healthMVP, Minimum Viable ProductVideo gamesWellbeingWEMWBS, Warwick-Edinburgh Mental Wellbeing Scale

Identifiers

PMID32181146
PMCPMC7066230
OpenAlexW3004060599

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.