ArticleThe Psychiatric quarterly2020
Proteus Effect Profiles: how Do they Relate with Disordered Gaming Behaviours?
Article in The Psychiatric quarterly, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 10 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
10 citing papers in PubMed.
- Proteus effect avatar profiles: Associations with disordered gaming and activity levels.Addictive behaviors reports · 2024Article
- Deep learning(s) in gaming disorder through the user-avatar bond: A longitudinal study using machine learning.Journal of behavioral addictions · 2023Article
- Investigating gaming structural features associated with gaming disorder and proposing a revised taxonomical model: A scoping review.Journal of behavioral addictions · 2023Article
- Conversational Agents and Avatars for Cardiometabolic Risk Factors and Lifestyle-Related Behaviors: Scoping Review.JMIR mHealth and uHealth · 2023Article
- Co-Occurrence of Gaming Disorder and Other Potentially Addictive Behaviours between Australia, New Zealand, and the United Kingdom.International journal of environmental research and public health · 2022Article
- Adolescent Popularity: Distinct Profiles and Associations with Excessive Internet Usage and Interpersonal Sensitivity.Child psychiatry and human development · 2022Article
- Article
- Is the proposed distinction of gaming disorder into a predominantly online vs. offline form meaningful? Empirical evidence from a large German speaking gamer sample.Addictive behaviors reports · 2021Article
- Where Do Online Games Fit into the Health Behaviour Ecology of Emerging Adults: A Scoping Review.Nutrients · 2021Article
- Avatar identification and problematic gaming: The role of self-concept clarity.Addictive behaviors · 2021Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Gamers represent themselves in online gaming worlds through their avatars. The term "Proteus Effect" (PE) defines the potential influences of the gamers' avatars on their demeanour, perception and conduct and has been linked with excessive gaming. There is a significant lack of knowledge regarding likely distinct PE profiles and whether these could be differentially implicated with disordered gaming. A normative group of 1022 World of Warcraft (WoW) gamers were assessed in the present study (Mean
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.