SynthesisCurrent obesity reports2020
Video Games, Obesity, and Children.
Synthesis in Current obesity reports, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
25 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- A Systematic Review and Meta-Analysis of Longitudinal Studies Exploring the Link Between Physical Inactivity and Indicators of Childhood Overweight/Obesity and Metabolically Unhealthy Obesity Risk in Western Countries.Current obesity reports · 2026Pooled it
- The association between screen use and central obesity among children and adolescents: a systematic review and meta-analysis.Journal of health, population, and nutrition · 2023Pooled it
- The effectiveness of the Naji Iriano health video game in enhancing physical activity outcomes in children: a randomized controlled trial.BMC public health · 2025Trial
- Social Media as a Driver of Obesity in Children and Adolescents (Aged 6-18 Years): It Is Time for Regulatory Action.Journal of medical Internet research · 2026Article
- Video game use, lifestyle and its association with becoming overweight or obese in Mexican adolescents.PeerJ · 2026Article
- Optimizing energy balance in youth: reducing sugar-sweetened beverages and screen time.Paediatrics & child health · 2025Review
- The prevalence and determinants of physical activity in secondary Vietnamese students: a hierarchical analysis.BMC public health · 2025Article
- Interaction effect of mobile gaming addiction and excessive sugar-sweetened beverage consumption on overweight and obesity among schoolchildren: Evidence from a large population-based study in Guangzhou, China.Journal of behavioral addictions · 2025Article
- Factors That Influence Young Adults' Preferences for Virtual Reality Exergames in a Weight Control Setting: Qualitative Study.Journal of medical Internet research · 2024Article
- The Effects of Exergames on Physical Fitness, Body Composition and Enjoyment in Children: A Six-Month Intervention Study.Children (Basel, Switzerland) · 2024Article
- Eating Behavior, Sleep Disorders and Digital Game Addiction in Children and Determination of Associated Factors by CHAID Analysis.Iranian journal of public health · 2024Article
- The Optimal Cut-Off Point of Physical Activity for the Prevention of Childhood Overweight and Obesity.Children (Basel, Switzerland) · 2024Article
- Problematic video gaming is negatively associated with bone mineral density in adolescents.European journal of pediatrics · 2024Article
- Prospective Association Between Video and Computer Game Use During Adolescence and Incidence of Metabolic Health Risks: Secondary Data Analysis.JMIR pediatrics and parenting · 2023Article
- Exergames to Limit Weight Gain and to Fight Sedentarism in Children and Adolescents with Obesity.Children (Basel, Switzerland) · 2023Review
- Is excessive smartphone use associated with weight status and self-rated health among youth? A smart platform study.BMC public health · 2023Article
- Exploring obesity, physical activity, and digital game addiction levels among adolescents: A study on machine learning-based prediction of digital game addiction.Frontiers in psychology · 2023Article
- Problematic Use of the Internet Mediates the Association between Reduced Mentalization and Suicidal Ideation: A Cross-Sectional Study in Young Adults.Healthcare (Basel, Switzerland) · 2022Article
- The association between social media addiction and eating disturbances is mediated by muscle dysmorphia-related symptoms: a cross-sectional study in a sample of young adults.Eating and weight disorders : EWD · 2022Article
- Association of Night-Time Screen-Viewing with Adolescents' Diet, Sleep, Weight Status, and Adiposity.International journal of environmental research and public health · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
3 authors.
Funding
Abstract
purpose of reviewTo examine associations between video game play and obesity in children. RECENT
findingsBased on a scoping review of 26 studies (25 cross-sectional; 1 longitudinal) published in 2013-2018, 14 studies (53%) reported no association between video game play and obesity, and 12 studies reported positive associations. In a review of 8 systematic reviews, there was preliminary evidence on the effectiveness of exergame (physically active) play for weight reduction and to attenuate weight gain but little indication that interventions effectively reduced video game play or general screen time. This review found ambiguous evidence on the extent to which video game play is or is not significantly associated with obesity in children and preliminary evidence of exergame play as a tool for weight reduction and attenuation of weight gain. Several gaps existed in understanding the relationship between video game play and obesity, and prospective and interventional trials are needed.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.