ArticleInternational journal of environmental research and public health2020
Co-Creating a Virtual Alcohol Prevention Simulation with Young People.
Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed.
- Efficacy of the Virtual Reality InterventionInternational journal of environmental research and public health · 2022Trial
- Communities of Practice and Living Labs: A Scoping Review of Principles and Methodologies for Involvement of Lived Experience Experts in Health and Healthcare Research.Health expectations : an international journal of public participation in health care and health policy · 2026Article
- Student-created digital artefacts for health promotion and disease prevention: A scoping review.The South African journal of physiotherapy · 2026Article
- Citizen involvement in research on technological innovations for health, care or well-being: a scoping review.Health research policy and systems · 2024Article
- Factors Associated With Risky Drinking Decisions in a Virtual Reality Alcohol Prevention Simulation: Structural Equation Model.JMIR XR and spatial computing · 2024Article
- Children and Young People's Involvement in Designing Applied Games: Scoping Review.JMIR serious games · 2023Article
- LGBTQIA+ Adolescents' Perceptions of Gender Tailoring and Portrayal in a Virtual-Reality-Based Alcohol-Prevention Tool: A Qualitative Interview Study and Thematic Analysis.International journal of environmental research and public health · 2023Article
- Using Co-Design to Explore New Trends in Future Kitchen Designs: An Exploratory Workshop Study of College Students in China.International journal of environmental research and public health · 2023Article
- Adolescents' perceptions and user experiences with a virtual reality-based alcohol prevention tool in Germany: A focus group study.Frontiers in public health · 2023Article
- [School-based alcohol prevention with virtual reality].Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz · 2022Review
- Adolescents' Perceptions of Gender Aspects in a Virtual-Reality-Based Alcohol-Prevention Tool: A Focus Group Study.International journal of environmental research and public health · 2022Article
- Co-Produce, Co-Design, Co-Create, or Co-Construct-Who Does It and How Is It Done in Chronic Disease Prevention? A Scoping Review.Healthcare (Basel, Switzerland) · 2022Article
- Participation of adolescents from the Quilombola community in the creation of an educational game about alcohol consumption.Revista da Escola de Enfermagem da U S P · 2022Article
- Designing an eHealth Well-Being Program: A Participatory Design Approach.International journal of environmental research and public health · 2021Article
- Article
- Co-creating Virtual Reality Interventions for Alcohol Prevention: Living Lab vs. Co-design.Frontiers in public health · 2021Article
- User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents.International journal of environmental research and public health · 2020Article
Corrections and comments
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Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation-VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.