Evidence map›Paper›PMID 32050478›Full record

ArticleInternational journal of environmental research and public health2020

Co-Creating a Virtual Alcohol Prevention Simulation with Young People.

Lotte Vallentin-Holbech, Julie Dalgaard Guldager, Timo Dietrich, Sharyn Rundle-Thiele, Gunver Majgaard, Patricia Lyk, Christiane Stock

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.

0numbers the graph read from it
0cells of the map it votes in
17citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

17 citing papers in PubMed.

  1. Efficacy of the Virtual Reality InterventionInternational journal of environmental research and public health · 2022
    Trial
  2. Article
  3. Article
  4. Article
  5. Article
  6. Article
  7. Article
  8. Article
  9. Article
  10. [School-based alcohol prevention with virtual reality].Bundesgesundheitsblatt, Gesundheitsforschung, Gesundheitsschutz · 2022
    Review
  11. Article
  12. Article
  13. Article
  14. Designing an eHealth Well-Being Program: A Participatory Design Approach.International journal of environmental research and public health · 2021
    Article
  15. Article
  16. Article
  17. User Experiences with a Virtual Alcohol Prevention Simulation for Danish Adolescents.International journal of environmental research and public health · 2020
    Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Lotte Vallentin-HolbechCentre for Alcohol and Drug Research, School of Business and Social Sciences, Aarhus University, 8000 Aarhus, Denmark.ORCID 0000-0001-5118-563X
Julie Dalgaard GuldagerUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, Denmark.
Timo DietrichSocial Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072.ORCID 0000-0003-4824-6117
Sharyn Rundle-ThieleSocial Marketing @ Griffith, Griffith Business School, Griffith University, Nathan QLD 4111, Australia and Centre for Youth Substance Abuse Research, Faculty of Health and Behavioural Science, University of Queensland, Brisbane QLD 4072.
Gunver MajgaardEmbodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, Denmark.ORCID 0000-0001-5203-3224
Patricia LykEmbodied Systems for Robotics and Learning, The Maersk Mc-Kinney Moller Institute, University of Southern Denmark,5230 Odense, Denmark.ORCID 0000-0002-8375-5972
Christiane StockUnit for Health Promotion Research, Department of Public Health, University of Southern Denmark, 6500 Esbjerg, Denmark.ORCID 0000-0001-9379-3844

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Collaborative knowledge generation and involvement of users is known to improve health promotion intervention development, but research about the roles and perspectives of users in the co-creation process is sparse. This research aimed to study how young people perceived their involvement in a co-creation process focussed on the development of a gamified virtual reality (VR) simulation-VR FestLab. The Living Lab methodology was applied to structure and guide the co-creation process. Living Lab participants were comprised of students, health promotion practitioners, researchers, and film and gaming experts who collaboratively designed and created the content and structure of the VR FestLab. Semi-structured interviews were conducted with nine students who participated in the Living Lab and represented young end users. Interviews were tape-recorded, transcribed and thematically analysed. Students described that they had influence on their tasks. They felt included and expressed that the collaboration with and feedback from peers and other stakeholders increased their self-efficacy and empowered them to take ownership and generate new ideas. Participants voiced that they lacked information about the final production of VR FestLab. Co-creation guided by the Living Lab methodology produced added value in terms of empowerment and increased self-efficacy for the students involved. Future Living Labs should plan for communication with participants about further development and implementation processes following ideation and prototyping phase.

Indexed as

Computer SimulationVirtual RealityAdolescentAdultAlcohol-Related DisordersCommunicationEmotionsFemaleHealth PromotionHumansPeer GroupYoung Adultalcohol preventionco-creationempowermentliving lab methodologyparticipatory researchself-efficacy

Identifiers

PMID32050478
PMCPMC7037601

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.