ArticleFrontiers in psychology2019
Video Game Addiction and Emotional States: Possible Confusion Between Pleasure and Happiness?
Article in Frontiers in psychology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 17 papers.
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Who cites it
17 citing papers in PubMed.
- Prospective Associations Between Early Adolescent Problematic Screen Use, Mental Health, Sleep, and Substance Use.American journal of preventive medicine · 2026Article
- Prospective associations between media parenting practices and adolescent video game use.World journal of pediatrics : WJP · 2026Article
- The Mediating Role of Depression and the Moderating Role of Game Genre in the Relationship Between Suicidal Thoughts and Computer Game Addiction Among Adolescents in Tehran.Actas espanolas de psiquiatria · 2025Article
- Flowing in the net of disordered gaming: A network analysis approach.Addictive behaviors reports · 2025Article
- Personality traits and digital challenges in Honduran adults: exploring the Dark and Light Triads' influence on internet gaming disorder and technology-related conflicts.Frontiers in public health · 2025Article
- Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players.Brain sciences · 2024Article
- Video game addiction is associated with early stage of inhibitory control problems: An event-related potential study using cued Go/NoGo task.Addiction biology · 2024Article
- Emotional analysis of multiplayer online battle arena games addiction.Frontiers in psychology · 2024Article
- Associations between adverse childhood experiences and early adolescent problematic screen use in the United States.BMC public health · 2023Article
- The Relationship between Short Video Flow, Addiction, Serendipity, and Achievement Motivation among Chinese Vocational School Students: The Post-Epidemic Era Context.Healthcare (Basel, Switzerland) · 2023Article
- Exploring the Effectiveness of Self-and Other-Focused Happiness: The Moderating Role of Job Resources.Psychology research and behavior management · 2023Article
- Effects of Online Game and Short Video Behavior on Academic Delay of Gratification - Mediating Effects of Anxiety, Depression and Retrospective Memory.Psychology research and behavior management · 2023Article
- Internet and Video Games: Causes of Behavioral Disorders in Children and Teenagers.Children (Basel, Switzerland) · 2022Review
- Social epidemiology of early adolescent problematic screen use in the United States.Pediatric research · 2022Article
- Current Status of Internet Gaming Disorder (IGD) in Japan: New Lifestyle-Related Disease in Children and Adolescents.Journal of clinical medicine · 2022Review
- Video Game Addictive Symptom Level, Use Intensity, and Hedonic Experience: Cross-sectional Questionnaire Study.JMIR serious games · 2022Article
- Proactive and reactive inhibitory control are differently affected by video game addiction: An event-related potential study.Brain and behavior · 2022Article
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Authors and funding
4 authors.
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No grant is acknowledged in the PubMed record.
Abstract
Internet gaming disorder is characterized by a severely reduced control over gaming, resulting in an increasing gaming time and leading to negative consequences in many aspects of the individual life: personal, family, social, occupational and other relevant areas of functioning (World Health Organization). In the last years, the significant boom in using video games has been raising health issues that remain insufficiently understood. The extent of this phenomenon (the estimated prevalence is between 1.7 and 10% of the general population) has led the mentioned Organization to include gaming disorders in the list of mental health conditions (2018). Several studies show converging findings that highlight the common brain activities between substance use disorders and behavioral addictions (i.e., gaming disorders). Addiction specialists observed that addict subjects tend to confuse pleasure with happiness when linking emotional states to their addictive activities. As far as we know, beyond the mentioned observations, distinguishing the perception of these two emotional states in the frame of an addiction has not been yet the object of formal research. This study aims at examining the possible confusion between pleasure and happiness within the addiction sphere. Video game addiction has been chosen to explore the possible occurrence of this perceptional distortion. A mixed design lab-based study was carried out to compare between video games addicts and non-addicts (between-subjects), and video games-related activities and neutral activities (within-subject). Emotional reactions were gauged by self-reported scales and physiological data acquired through a range of biosensors: Relaxation and Hearth Rate. From a therapeutic standpoint, this research intends to explore alternatives to deal with this sort of disorders. More specifically, at the cognitive level, the idea is elaborating guidelines to develop patients' insights into these emotional states and thus increasing their ability to handle them. Overall, several indices resulting from this study constitute a bundle of arguments that argue in favor of the confusion between pleasure and happiness made by addict users when associating their affective states to video gaming. Furthermore, this approach illustrates how reappraising emotions may contribute to reducing the perceptional distortion of these emotional states.
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