ArticleScientific reports2020
Foresight in a Game of Leadership.
Article in Scientific reports, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 8 papers.
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Who cites it
8 citing papers in PubMed.
- A complex adaptive systems model of labour reciprocity and normative reasoning in swidden agriculture.Royal Society open science · 2025Article
- Integrating evolutionary theory and social-ecological systems research to address the sustainability challenges of the Anthropocene.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2024Review
- On the interplay of hierarchies, conflicts, and cooperation: An experimental approach.PNAS nexus · 2023Article
- The spread of technological innovations: effects of psychology, culture and policy interventions.Royal Society open science · 2022Article
- The dynamics of cooperation, power, and inequality in a group-structured society.Scientific reports · 2021Article
- The cultural evolution and ecology of institutions.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2021Article
- Coevolution of actions, personal norms and beliefs about others in social dilemmas.Evolutionary human sciences · 2021Article
- The dynamics of injunctive social norms.Evolutionary human sciences · 2020Article
Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Leadership can be effective in promoting cooperation within a group, but as the saying goes "heavy is the head that wears the crown". A lot of debate still surrounds exactly what motivates individuals to expend the effort necessary to lead their groupmates. Evolutionary game theoretic models represent individual's thought processes by strategy update protocols. The most common of these are random mutation, individual learning, selective imitation, and myopic optimization. Recently we introduced a new strategy update protocol - foresight - which takes into account future payoffs, and how groupmates respond to one's own strategies. Here we apply our approach to a new 2 × 2 game, where one player, a leader, ensures via inspection and punishment that the other player, a subordinate, produces collective good. We compare the levels of inspection and production predicted by Nash Equilibrium, Quantal Response Equilibrium, level-k cognition, fictitious play, reinforcement learning, selective payoff-biased imitation, and foresight. We show that only foresight and selective imitation are effective at promoting contribution by the subordinate and inspection and punishment by the leader. The role of selective imitation in cultural and social evolution is well appreciated. In line with our prior findings, foresight is a viable alternative route to cooperation.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.