Evidence map›Paper›PMID 32025226›Full record

ArticleGerontechnology : international journal on the fundamental aspects of technology to serve the ageing society2017

Understanding older adults' perceptions of and attitudes towards exergames.

Laura H Barg-Walkow, Christina N Harrington, Tracy L Mitzner, Jordan Q Hartley, Wendy A Rogers

Open access · diamondAbstract read
In one paragraph

Article in Gerontechnology : international journal on the fundamental aspects of technology to serve the ageing society, 2017. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 12 papers.

0numbers the graph read from it
0cells of the map it votes in
12citing papers in PubMed
6.9field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

12 citing papers in PubMed, 29 citations in OpenAlex.

  1. Trial
  2. Trial
  3. Article
  4. Review
  5. Article
  6. Digital Engagement of Older Adults: Scoping Review.Journal of medical Internet research · 2022
    Article
  7. Article
  8. "It's Kind of Like Code-Switching": Black Older Adults' Experiences with a Voice Assistant for Health Information Seeking.Proceedings of the SIGCHI conference on human factors in computing systems. CHI Conference · 2022
    Article
  9. Article
  10. Article
  11. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 2 institutions in 1 country.

Laura H Barg-WalkowSchool of Psychology, Georgia Institute of Technology, Atlanta, Georgia, USA.
Christina N HarringtonSchool of Industrial Design, Georgia Institute of Technology, Atlanta, Georgia, USA.
Tracy L MitznerSchool of Psychology, Georgia Institute of Technology, Atlanta, Georgia, USA.
Jordan Q HartleySchool of Psychology, Georgia Institute of Technology, Atlanta, Georgia, USA.
Wendy A RogersCollege of Applied Health Sciences, University of Illinois at Urbana-Champaign, Champaign, Illinois, USA.
Georgia Institute of Technology · USUniversity of Illinois Urbana-Champaign · US

Funding

Understanding Issues Surrounding Technology Uptake and the Influence of Technology and Decision Making in Older AdultsP01AG017211 · NIA · WEILL MEDICAL COLL OF CORNELL UNIV · PI CZAJA, SARA J · 1999 to 2019
$26.6M
NIA NIH HHS P01 AG017211
6 · The paper itself

Abstract

purposeMaintaining physical activity is a key component of successful aging and has benefits for both physical and cognitive functioning in the older adult population. One promising method for engaging in physical activity is through exergames, which are video games designed to promote exercise. Exergames have the potential to be used by a wide range of people, including older adults, in a variety of settings, such as at home, in community living environments, or senior centers. However, exergames have not been designed for older adults (e.g., with respect to their attitudes, needs). Thus, older adults may not adopt these systems if they perceive them as not useful or relevant to them.

methodTwenty older adults (aged 60-79) interacted with two exergames, and were then interviewed about their perceptions of the system's ease of use and usefulness, as well as their general attitudes towards the system.

resultsParticipants identified the potential for exergames' usefulness for various goals, such as to increase their physical activity. However, they also reported negative attitudes concerning the system, including perceiving barriers to system use. Overall, participants said they would use the system in the future and recommend it to other people at their age for improving health, despite these use challenges.

conclusionThe older adults were open to adopting exergames, which could provide opportunities to increase physical activity. Given the participants' overall positive perceptions of the usefulness of exergames, designers must address the perceived challenges of using these systems. Understanding barriers and facilitators for older adults' use of exergames can guide design, training, and adoption of these systems.

Indexed as

exergamesolder adultssystem perceptionstechnology acceptance

Identifiers

PMID32025226
PMCPMC7002032
OpenAlexW2759516834

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.