ArticleInternational journal of environmental research and public health2020
A Gamification-Based Intervention Program that Encourages Physical Activity Improves Cardiorespiratory Fitness of College Students: 'The Matrix rEFvolution Program'.
Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.
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Who cites it
16 citing papers in PubMed, 41 citations in OpenAlex.
- A Gamified Mobile Health Intervention to Promote Physical Activity, Executive Function, and Mental Health in College Students: Randomized Controlled Trial.Journal of medical Internet research · 2026Trial
- How do digital technologies improve the physical health of higher education students? A systematic scoping review.BMC public health · 2026Article
- Eating Habits, Physical Activity, Body Composition and Cardiorespiratory Fitness in University Students: A Cross- Sectional Study.Nutrients · 2025Article
- Feasibility and Usability of an Artificial Intelligence-Powered Gamification Intervention for Enhancing Physical Activity Among College Students: Quasi-Experimental Study.JMIR serious games · 2025Article
- Effect of digital health applications with or without gamification on physical activity and cardiometabolic risk factors: a systematic review and meta-analysis of randomized controlled trials.EClinicalMedicine · 2024Article
- Positive and Negative Impacts of Gamification on the Fitness Industry.European journal of investigation in health, psychology and education · 2023Review
- "I Learned More Because I Became More Involved": Teacher's and Students' Voice on Gamification in Physical Education Teacher Education.International journal of environmental research and public health · 2023Article
- Influence of Gamification and Cooperative Work in Peer, Mixed and Interdisciplinary Teams on Emotional Intelligence, Learning Strategies and Life Goals That Motivate University Students to Study.International journal of environmental research and public health · 2022Article
- A Reusable Multiplayer Game for Promoting Active School Transport: Development Study.JMIR serious games · 2022Article
- User Engagement and Abandonment of mHealth: A Cross-Sectional Survey.Healthcare (Basel, Switzerland) · 2022Article
- Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies.International journal of environmental research and public health · 2021Article
- Promotion of Healthy Lifestyles to Teenagers with Mobile Devices: A Case Study in Portugal.Healthcare (Basel, Switzerland) · 2020Article
- Scientific Mapping of Gamification in Web of Science.European journal of investigation in health, psychology and education · 2020Review
- School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol.International journal of environmental research and public health · 2020Article
- Effects of an Educational Hybrid Physical Education Program on Physical Fitness, Body Composition and Sedentary and Physical Activity Times in Adolescents: The Seneb's Enigma.Frontiers in psychology · 2020Article
- Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education.Frontiers in psychology · 2020Article
Corrections and comments
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Authors and funding
4 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The aim of the present study was to examine the effects of a gamification-based program on cardiorespiratory fitness (CRF) levels of college students. We divided 112 college students into an intervention group (IG) and a control group (CG). IG college students followed a 15-week gamification-based program, whereas CG followed traditional lectures. CRF was assessed using the 20-meter shuttle-run test. CRF significantly improved after the program in the IG compared to CG (d ≤ 0.94,
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.