Evidence map›Paper›PMID 32012042›Full record

ArticleJMIR serious games2020

Design Strategies for Virtual Reality Interventions for Managing Pain and Anxiety in Children and Adolescents: Scoping Review.

Naseem Ahmadpour, Melanie Keep, Anna Janssen, Anika Saiyara Rouf, Michael Marthick

Registry-linked trialOpen access · goldAbstract readScoping Review
In one paragraph

Article in JMIR serious games, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04942561 (Effect of Immersive Virtual Reality on Pain and Anxiety in Pediatric Peripheral Intravenous Catheter Access), which is not on this map. Cited by 30 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
30citing papers in PubMed, 2 pooled it
13.5field-weighted citation impact, top 1% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04942561 nacompletednot on this map

Effect of Immersive Virtual Reality on Pain and Anxiety in Pediatric Peripheral Intravenous Catheter Access: A Randomized Clinical Trial

TypeinterventionalSponsorChildren's Hospital Los AngelesRan2017 to 2019Enrolled107ConditionsRadiologyArmsSamsung Gear VR, Merge VR
3 · Its place in the literature

Who cites it

30 citing papers in PubMed, 2 syntheses or guidelines pooled it, 81 citations in OpenAlex.

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  18. Feasibility of a VR Intervention to Decrease Anxiety in Children with Tumors Undergoing CVC Dressing.International journal of environmental research and public health · 2022
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors at 1 institution in 1 country.

Naseem AhmadpourDesign Lab, Sydney School of Architecture, Design and Planning, The University of Sydney, Sydney, Australia.ORCID https://orcid.org/0000-0003-1818-1930
Melanie KeepFaculty of Health Sciences, The University of Sydney, Sydney, Australia.ORCID https://orcid.org/0000-0001-9516-0303
Anna JanssenResearch in Implementation Science and eHealth Group, Charles Perkins Centre, The University of Sydney, Sydney, Australia.ORCID https://orcid.org/0000-0001-6611-9651
Anika Saiyara RoufSchool of Life and Environmental Sciences, Charles Perkins Centre, The University of Sydney, Sydney, Australia.ORCID https://orcid.org/0000-0002-8523-402X
Michael MarthickResearch in Implementation Science and eHealth Group, Charles Perkins Centre, The University of Sydney, Sydney, Australia.ORCID https://orcid.org/0000-0002-1524-7968
The University of Sydney · AU

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundVirtual reality (VR) technology has been explored in the health sector as a novel tool for supporting treatment side effects, including managing pain and anxiety. VR has recently become more available with the launch of low-cost devices and apps.

objectiveThis study aimed to provide an updated review of the research into VR use for pain and anxiety in pediatric patients undergoing medical procedures. Specifically, we wanted to gain an understanding of the techniques and goals used in selecting or designing VR apps in this context.

methodsWe performed a scoping review. To identify relevant studies, we searched three electronic databases. Two authors screened the titles and abstracts for relevance and eligibility criteria.

resultsOverall, 1386 articles published between 2013 and 2018 were identified. In total 18 articles were included in the review, with 7 reporting significant reduction in pediatric pain or anxiety, 3 testing but finding no significant impact of the VR apps employed, and the rest not conducting any test of significance. We identified 9 articles that were based on VR apps specifically designed and tailored for pediatric patients. The findings were analyzed to develop a holistic model and describe the product, experience, and intervention aspects that need to be considered in designing such medical VR apps.

conclusionsVR has been demonstrated to be a viable choice for managing pain and anxiety in a range of medical treatments. However, commercial products lack diversity and meaningful design strategies are limited beyond distraction techniques. We propose future VR interventions to explore skill-building goals in apps characterized by dynamic feedback to the patient and experiential and product qualities that enable them to be an active participant in managing their own care. To achieve this, design must be part of the development.

Indexed as

adolescentsanxietychildrendesigndistractionpainvirtual reality

Identifiers

PMID32012042
PMCPMC7055787
OpenAlexW2995532400

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.