Evidence map›Paper›PMID 32003750›Full record

ArticleJMIR mHealth and uHealth2020

Engaging Users in the Behavior Change Process With Digitalized Motivational Interviewing and Gamification: Development and Feasibility Testing of the Precious App.

Johanna Nurmi, Keegan Knittle, Todor Ginchev, Fida Khattak, Christopher Helf, Patrick Zwickl, Carmina Castellano-Tejedor, Pilar Lusilla-Palacios, Jose Costa-Requena, Niklas Ravaja and 1 more

Abstract read
In one paragraph

Article in JMIR mHealth and uHealth, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 41 papers, 7 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
41citing papers in PubMed, 7 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

41 citing papers in PubMed, 7 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Johanna NurmiDiscipline of Social Psychology, Faculty of Social Sciences, University of Helsinki, Helsinki, Finland.ORCID 0000-0001-8414-3444
Keegan KnittleDiscipline of Social Psychology, Faculty of Social Sciences, University of Helsinki, Helsinki, Finland.ORCID 0000-0002-2108-7112
Todor GinchevCommunications and Networking Department, School of Electrical Engineering, Aalto University, Espoo, Finland.ORCID 0000-0002-7634-6097
Fida KhattakCommunications and Networking Department, School of Electrical Engineering, Aalto University, Espoo, Finland.ORCID 0000-0003-1405-7692
Christopher HelfDepartment of Entertainment Computing, University of Vienna, Vienna, Austria.ORCID 0000-0003-3133-4946
Patrick ZwicklCenter For Digital Safety And Security, Austrian Institute of Technology, Vienna, Austria.ORCID 0000-0002-0992-0781
Carmina Castellano-TejedorDepartment of Psychiatry, University Hospital Vall d'Hebron, Vall d'Hebron Institute of Research, Barcelona, Spain.ORCID 0000-0003-2335-8550
Pilar Lusilla-PalaciosServicio de Psiquiatría, Hospital Universitari Vall d'Hebron, Departament de Psiquiatria i Medicina Legal, Universitat Autònoma de Barcelona, Barcelona, Spain.ORCID 0000-0002-4820-3937
Jose Costa-RequenaCommunications and Networking Department, School of Electrical Engineering, Aalto University, Espoo, Finland.ORCID 0000-0001-8775-3707
Niklas RavajaDepartment of Psychology and Logopedics, Faculty of Medicine, University of Helsinki, Helsinki, Finland.ORCID 0000-0003-1876-8731
Ari HaukkalaDiscipline of Social Psychology, Faculty of Social Sciences, University of Helsinki, Helsinki, Finland.ORCID 0000-0001-8567-1548

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMost adults do not engage in sufficient physical activity to maintain good health. Smartphone apps are increasingly used to support physical activity but typically focus on tracking behaviors with no support for the complex process of behavior change. Tracking features do not engage all users, and apps could better reach their targets by engaging users in reflecting their reasons, capabilities, and opportunities to change. Motivational interviewing supports this active engagement in self-reflection and self-regulation by fostering psychological needs proposed by the self-determination theory (ie, autonomy, competence, and relatedness). However, it is unknown whether digitalized motivational interviewing in a smartphone app engages users in this process.

objectiveThis study aimed to describe the theory- and evidence-based development of the Precious app and to examine how digitalized motivational interviewing using a smartphone app engages users in the behavior change process. Specifically, we aimed to determine if use of the Precious app elicits change talk in participants and how they perceive autonomy support in the app.

methodsA multidisciplinary team built the Precious app to support engagement in the behavior change process. The Precious app targets reflective processes with motivational interviewing and spontaneous processes with gamified tools, and builds on the principles of self-determination theory and control theory by using 7 relational techniques and 12 behavior change techniques. The feasibility of the app was tested among 12 adults, who were asked to interact with the prototype and think aloud. Semistructured interviews allowed participants to extend their statements. Participants' interactions with the app were video recorded, transcribed, and analyzed with deductive thematic analysis to identify the theoretical themes related to autonomy support and change talk.

resultsParticipants valued the autonomy supportive features in the Precious app (eg, freedom to pursue personally relevant goals and receive tailored feedback). We identified the following five themes based on the theory-based theme autonomy support: valuing the chance to choose, concern about lack of autonomy, expecting controlling features, autonomous goals, and autonomy supportive feedback. The motivational interviewing features actively engaged participants in reflecting their outcome goals and reasons for activity, producing several types of change talk and very little sustain talk. The types of change talk identified were desire, need, reasons, ability, commitment, and taking steps toward change.

conclusionsThe Precious app takes a unique approach to engage users in the behavior change process by targeting both reflective and spontaneous processes. It allows motivational interviewing in a mobile form, supports psychological needs with relational techniques, and targets intrinsic motivation with gamified elements. The motivational interviewing approach shows promise, but the impact of its interactive features and tailored feedback needs to be studied over time. The Precious app is undergoing testing in a series of n-of-1 randomized controlled trials.

Indexed as

Mobile ApplicationsMotivational InterviewingAdultAgedExerciseFeasibility StudiesFemaleHumansMaleMiddle AgedSmartphoneautonomous motivationengagementgamificationhealth apphuman-computer interactionintrinsic motivationmHealthphysical activitypreventionreflective processesself-determination theoryservice designspontaneous processesusability design

Identifiers

PMID32003750
PMCPMC7055776

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.