Evidence map›Paper›PMID 31941518›Full record

Trial reportJournal of neuroengineering and rehabilitation2020

Does a novel exergame challenge balance and activate muscles more than existing off-the-shelf exergames?

Jente Willaert, Aijse Willem De Vries, Julie Tavernier, Jaap H Van Dieen, Ilse Jonkers, Sabine Verschueren

Registry-linked trialAbstract readClinical Trial
In one paragraph

Trial report in Journal of neuroengineering and rehabilitation, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT04594148 (Triggering Motor Memory Consolidation in Healthy Aging), which is not on this map. Cited by 14 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
14citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT04594148 nacompletednot on this mapstarted 2021, after this paper: background citation

Triggering Motor Memory Consolidation in Healthy Aging: the Effects of Complex Practice on Brain Activity During Learning of Postural Tasks

TypeinterventionalSponsorKU LeuvenRan2021 to 2021Enrolled43ConditionsHealthy AgingArmsWeight-shift training
3 · Its place in the literature

Who cites it

14 citing papers in PubMed, 1 synthesis or guideline pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jente WillaertKU Leuven (Faculteit bewegings- en revalidatiewetenschappen), Leuven, Belgium. jente.willaert@kuleuven.be.ORCID 0000-0002-9750-0401
Aijse Willem De VriesKU Leuven (Faculteit bewegings- en revalidatiewetenschappen), Leuven, Belgium.
Julie TavernierKU Leuven (Faculteit bewegings- en revalidatiewetenschappen), Leuven, Belgium.
Jaap H Van DieenVrije Universiteit Amsterdam (Faculteit gedrags- en bewegingswetenschappen), Amsterdam, The Netherlands.
Ilse JonkersKU Leuven (Faculteit bewegings- en revalidatiewetenschappen), Leuven, Belgium.
Sabine VerschuerenKU Leuven (Faculteit bewegings- en revalidatiewetenschappen), Leuven, Belgium.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundNovel balance-targeting exergames controlled with off-the-shelf hardware, were developed based on current recommendations for balance training in healthy older adults and documented shortcomings of existing games. The aim of this study was to explore the feasibility of these novel exergames as training tool for elderly and, more specifically whether these games can elicit more challenging weight shifts and higher levels of muscle activity compared to existing off-the-shelf exergames. Furthermore, the motivational pull in these new games was studied.

methodsSixteen healthy older adults were recruited to play the novel games and two reference games that were found to be the most challenging ones in terms of weight shifts or muscle activity in previous studies. Weight shifts were expressed relative to participants' Functional Limits of Stability (FLOS). Muscular challenge of the games was quantified by dividing the signal into 200 ms blocks and determining the average muscle activity within these blocks. The muscle activity was normalized to maximal voluntary contractions (MVC) to categorize the blocks in zones of < 40, 40-60, 60-80 and > 80% MVC. Subsequently, the number of blocks per intensity level and the number of consecutive blocks above 40% were determined. Motivation to play the games was assessed using the Intrinsic Motivation Inventory (IMI) and scores between the games were analyzed using Generalized Estimated Equations (GEE).

resultsThe novel exergames successfully elicited center of mass (COM) displacements with medians of around 80% of FLOS or higher for all directions. Furthermore, the COM displacements in the novel games were larger for each direction than in the reference games, although for one game the sideward left direction reached significance only at the third trial. Compared to the existing games, longer blocks of muscle activation above 40% MVC were found, but overall intensity remained low. IMI scores were high on all subscales, indicating that older adults experienced the games as motivating.

conclusionWe conclude that affordable hardware can be used to create challenging and enjoyable balance training programs using exergames. The exergames that were successful in eliciting challenging weight shifts and muscle activity should now be further studied in longitudinal randomized controlled interventions, to assess effects on balance, muscle strength and eventually fall risk in healthy older adults.

Indexed as

Video GamesAgedBiomechanical PhenomenaExercise TherapyFemaleHumansMaleMuscle, SkeletalPostural BalanceBalanceElderlyExergamesFall prevention

Identifiers

PMID31941518
PMCPMC6961365

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.