ArticleExperimental brain research2020
Reduction of cybersickness during and immediately following noisy galvanic vestibular stimulation.
Article in Experimental brain research, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 15 papers.
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Who cites it
15 citing papers in PubMed.
- Video head impulse test and seasickness susceptibility.Experimental brain research · 2025Trial
- A digital intervention using virtual reality helmets to reduce dental anxiety of children under local anesthesia and primary teeth extraction: A randomized clinical trial.Brain and behavior · 2022Trial
- Galvanic vestibular stimulation as a novel treatment for seasickness.Experimental brain research · 2022Trial
- Optokinetic stimulation modulates vestibular contribution to postural control.The Journal of physiology · 2026Article
- Standardizing Stimulus Parameters for Noisy Galvanic Vestibular Stimulation.Journal of audiology & otology · 2026Review
- A wide-ranging review of galvanic vestibular stimulation: from its genesis to basic science and clinical applications.Experimental brain research · 2025Review
- Validating sensory conflict theory and mitigating motion sickness in humans with galvanic vestibular stimulation.Communications engineering · 2025Article
- A review of parameter settings for galvanic vestibular stimulation in clinical applications.Frontiers in human neuroscience · 2025Review
- CyPVICS: A framework to prevent or minimise cybersickness in immersive virtual clinical simulation.Heliyon · 2024Article
- Impaired stationarity perception is associated with increased virtual reality sickness.Journal of vision · 2023Article
- Managing Dental Phobia in Children with the Use of Virtual Reality: A Systematic Review of the Current Literature.Children (Basel, Switzerland) · 2023Review
- Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review.Frontiers in psychology · 2023Review
- Testing landmark-specific effects on route navigation in an ecologically valid setting: a simulated driving study.Cognitive research: principles and implications · 2022Article
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The mechanism underlying cybersickness during virtual reality (VR) exposure is still poorly understood, although research has highlighted a causal role for visual-vestibular sensory conflict. Recently established methods for reducing cybersickness include galvanic vestibular stimulation (GVS) to mimic absent vestibular cues in VR, or vibration of the vestibular organs to add noise to the sensory modality. Here, we examined if applying noise to the vestibular system using noisy-current GVS affects sickness severity in VR. Participants were exposed to one of the two VR games that were classified as either moderately or intensely nauseogenic. The VR content lasted for 50 min and was broken down into three blocks: 30 min of gameplay during exposure to either noisy GVS (± 1750 μA) or sham stimulation (0 μA), and 10 min of gameplay before and after this block. We characterized the effects of noisy GVS in terms of post-minus-pre-exposure cybersickness scores. In the intense VR condition, we found a main effect of noisy vestibular stimulation on a verbal cybersickness scale, but not for questionnaire measures of cybersickness. Participants reported lower cybersickness scores during and directly after exposure to GVS. However, this difference was quickly extinguished (~ 3-6 min) after further VR exposure, indicating that sensory adaptation did not persist after stimulation was terminated. In contrast, there were no differences between the sham and GVS group for the moderate VR content. The results show the potential for reducing cybersickness with non-invasive sensory stimulation. We address possible mechanisms for the observed effects, including noise-induced sensory re-weighting.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.