Evidence map›Paper›PMID 31936471›Full record

ArticleInternational journal of environmental research and public health2020

Comparison of Behavioral Changes and Brain Activity between Adolescents with Internet Gaming Disorder and Student Pro-Gamers.

Ki Hyeon Kwak, Hyun Chan Hwang, Sun Mi Kim, Doug Hyun Han

Open access · goldAbstract readComparative Study
In one paragraph

Article in International journal of environmental research and public health, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 1 pooled it
6.5field-weighted citation impact, top 3% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 1 synthesis or guideline pooled it, 29 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. Article
  4. Internet Gaming Disorder and Sleep Quality among Jordanian University Students: A Cross-sectional Study.Clinical practice and epidemiology in mental health : CP & EMH · 2024
    Article
  5. Article
  6. Article
  7. Effects of Methylphenidate on Somatic Symptoms and Brain Functional Connectivity in Adolescents with Attention Deficit Hyperactivity Disorder: A Pilot Study.Clinical psychopharmacology and neuroscience : the official scientific journal of the Korean College of Neuropsychopharmacology · 2022
    Article
  8. The societal impact of electronic sport: a scoping review.German journal of exercise and sport research · 2022
    Review
  9. Review
  10. Emerging Health and Education Issues Related to Internet Technologies and Addictive Problems.International journal of environmental research and public health · 2021
    Review
  11. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors at 1 institution in 1 country.

Ki Hyeon KwakDepartment of Psychiatry, Chung Ang University Hospital, 102 Heuk seok ro, Dongjak gu, Seoul 06973, Korea.
Hyun Chan HwangDepartment of Psychiatry, Chung Ang University Hospital, 102 Heuk seok ro, Dongjak gu, Seoul 06973, Korea.
Sun Mi KimDepartment of Psychiatry, Chung Ang University Hospital, 102 Heuk seok ro, Dongjak gu, Seoul 06973, Korea.ORCID 0000-0003-4131-0542
Doug Hyun HanDepartment of Psychiatry, Chung Ang University Hospital, 102 Heuk seok ro, Dongjak gu, Seoul 06973, Korea.
Chung-Ang University Hospital · KR

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

While pro-gamers play according to defined living habits and planned schedules, adolescents with internet gaming disorder (IGD) exhibit irregular lifestyles and unregulated impulsive gaming behavior. Fourteen IGD adolescents and 12 pro-gaming students participated in this study. At baseline and after one year, demographic data, the Child Behavior Check List (CBCL), depressed mood, anxiety, and resting-state functional magnetic resonance imaging were assessed. Over the year, IGD adolescents played games as per their usual schedule, while pro-gamer students played according to their school's team schedule. After one year, the pro-gamers' scores had decreased in the CBCL-total (total problematic behaviors), CBCL-externalizing (under-controlled behavior, like impulsivity and aggression), and CBCL-internalizing (over-controlled behavior like depression and anxiety) compared to those of the IGD adolescents. Both groups displayed increased brain activity in the parietal lobe (a component of the attention network) over the years. Compared to pro-gamers, IGD adolescents showed higher brain activity within the left orbitofrontal cortex. Brain activity within the orbitofrontal cortex was associated with CBCL-externalizing scores. These results suggest that gaming had increased the attention network's brain activity, but a well-organized support system could lead to different results, in terms of improved behaviors and suppressing brain activity within the orbitofrontal cortex.

Indexed as

Behavior, AddictiveProblem BehaviorStudentsVideo GamesAdolescentAnxietyAttentionBrainDepressionDisruptive, Impulse Control, and Conduct DisordersFemaleHumansImpulsive BehaviorInternetMagnetic Resonance ImagingMaleChild Behavior Check Listinternet gaming disorderpro-gamersresting-state functional magnetic resonance imaging

Identifiers

PMID31936471
PMCPMC7014075
OpenAlexW2999681755

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.