Evidence map›Paper›PMID 31909726›Full record

ArticleJMIR research protocols2020

Development of Serious Games (Equit'Game) to Address Health and Environmental Inequalities: Protocol for an App-Delivered Program to Perform a Territorial Diagnosis.

Wahida Kihal Talantikite, Damien Renou, Arnold Magdelaine, William Harang, Denis Zmirou-Navier, Severine Deguen

Abstract read
In one paragraph

Article in JMIR research protocols, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Wahida Kihal TalantikiteLaboratoire Image Ville Environnement UMR 7362 du CNRS, University of Strasbourg, Strasbourg, France.ORCID https://orcid.org/0000-0002-7682-3228
Damien RenouLudiscape, Vaulx-en-Velin, France.ORCID https://orcid.org/0000-0001-9099-9150
Arnold MagdelaineSchool of Public Health, Rennes, France.ORCID https://orcid.org/0000-0003-4471-8447
William HarangSchool of Public Health, Rennes, France.ORCID https://orcid.org/0000-0002-4996-2273
Denis Zmirou-NavierSchool of Public Health, Rennes, France.ORCID https://orcid.org/0000-0003-0157-5597
Severine DeguenSchool of Public Health, Rennes, France.ORCID https://orcid.org/0000-0002-9872-3690

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundTerritorial diagnosis is a prerequisite for local actions concerning public health and for the reduction of social, environmental, and health-related inequalities. To orient local programs or initiatives targeting health inequalities, policymakers need a simulation of territorial diagnosis tools. Yet, very few platforms have been developed for the purpose of guiding public authorities as they seek to reduce these social inequalities.

objectiveThis study aimed to describe the design and methods of the development process of a territorial diagnosis tool based on a serious game named Equit'Game that puts learners at the heart of the territorial diagnosis process, asking them to review the current state of health, environmental state, and socioeconomic state of their territory.

methodsThe realistic situations employed in our serious game should encourage players, in a fun and playful manner, to (1) appropriate the data of their own territory, (2) apply their methodological knowledge in a practical way, (3) reflect on the most pertinent statistical or spatial tools for their situation, and (4) ultimately, to acquire new knowledge and skills in the use of territorial diagnosis tools with a spatial dynamic. Equit'Game was deployed over the course of a week's training and structured into 4 levels: level 1, Dataminer (identifying relevant information to respond to the question); level 2, Analyst (selecting the appropriate method of analysis); level 3, Atlas (mapping the data); and level 4, Cluster (extraction of statistical and spatial information). Equit'Game has also been designed as a sort of virtual campus, creating a fun learning environment in which each door represents a level. Users can access Equit'Game via a platform compatible with tablets, PCs, and mobile phones.

resultsIn the first step, we tested our application interface designed especially for adults among a panel of local health professionals. The following are some of the most relevant points: font size and colors used, voice accompaniment in texts and messages guiding the user, clear and easy interfaces, and the change between successive game levels. In the second step, we used our application, Equit'Game, with postgraduate students from the School of Public Health (École des hautes études en santé publique). At the end of the game session, we conducted a satisfaction survey, including several items covering both the application interface and the execution of the game.

conclusionsEquit'Game was developed to help learners with the techniques of territorial diagnosis, with the aim of creating an innovative tool for public health capable of conveying educational messages and providing a structure for training. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): PRR1-10.2196/11786.

Indexed as

environmental inequalitiesEquit'Gamehealth inequalityserious gameterritorial diagnosis tool

Identifiers

PMID31909726
PMCPMC6996730

What OpenQuestion holds

Textmetadata
LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.