ArticleCommunity mental health journal2020
Investigation of the Online Game Addiction Level, Sociodemographic Characteristics and Social Anxiety as Risk Factors for Online Game Addiction in Middle School Students.
Article in Community mental health journal, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 21 papers, 1 of them a synthesis that pooled it.
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Who cites it
21 citing papers in PubMed, 1 synthesis or guideline pooled it, 87 citations in OpenAlex.
- Is Increased Video Game Participation Associated With Reduced Sense of Loneliness? A Systematic Review and Meta-Analysis.Frontiers in public health · 2022Pooled it
- Efficacy of a high-frequency repetitive transcranial magnetic stimulation for craving reduction in adolescents with gaming disorder: a 4-week randomized control trial with 24-week follow-up.European archives of psychiatry and clinical neuroscience · 2026Trial
- Gender differences in the interactions and inferred causal relationships between risk factors and gaming disorder: a network and structural equation modeling approach.European archives of psychiatry and clinical neuroscience · 2025Article
- Longitudinal Network Associations Between Symptoms of Problematic Gaming and Generalized and Social Anxiety Among Adolescents.Research on child and adolescent psychopathology · 2025Article
- Comparative effectiveness of exercise and art therapy programs in treating internet gaming disorder among adolescents: an 8-day intensive intervention study.Experimental brain research · 2025Article
- Examining the effect of digital parenting attitudes on digital game addiction.Revista da Escola de Enfermagem da U S P · 2025Article
- Parental supervision, children's self-control and smartphone dependence in rural children: a qualitative comparative analysis from China.Frontiers in psychology · 2025Article
- The influence of negative emotions on adolescents' pathological gaming: the role of self-control in the associations with aggression, academic stress, and pathological gaming.Frontiers in psychology · 2025Article
- Exploring the association between online gaming addiction and academic performance among the school-going adolescents in Bangladesh: A cross-sectional study.Health science reports · 2024Article
- Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study.JMIR serious games · 2023Article
- Online Gaming Addiction and Basic Psychological Needs Among Adolescents: The Mediating Roles of Meaning in Life and Responsibility.International journal of mental health and addiction · 2023Article
- Systematic review of health promotion policies or regulations with CCAT theory.Journal of public health research · 2023Review
- Relational Victimization and Video Game Addiction among Female College Students during COVID-19 Pandemic: The Roles of Social Anxiety and Parasocial Relationship.International journal of environmental research and public health · 2022Article
- An Evaluation of the Factors Related to Internet Gaming Disorder in Young Adults.Addiction & health · 2022Article
- Predictors of Gaming Disorder or Protective from It, in a French Sample: A Symptomatic Approach to Self-Regulation and Pursued Rewards, Providing Insights for Clinical Practice.International journal of environmental research and public health · 2022Article
- Children's behavioral problems, screen time, and sleep problems' association with negative and positive parenting strategies during the COVID-19 outbreak in Brazil.Child abuse & neglect · 2022Article
- Exploring the Mechanism of Pathological Gaming in Adolescents: Focused on the Mediation Paths and Latent Group Comparison.Frontiers in psychology · 2021Article
- Factors related to Internet and game addiction among adolescents: A scoping review.Belitung nursing journal · 2021Article
- The Influence of Parenting Style and Time Management Tendency on Internet Gaming Disorder among Adolescents.International journal of environmental research and public health · 2020Article
- Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers.Frontiers in psychiatry · 2020Article
Corrections and comments
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Authors and funding
5 authors at 2 institutions in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The purpose of this study was to investigate the online game addiction (OGA) level and the risk factors involved in OGA among middle school students. The descriptive cross-sectional study was conducted at seven middle schools in the province of Istanbul. The data were collected with a questionnaire, the Computer Game Addiction Scale for Children (CGASC) and the Social Anxiety Scale for Children (SASC); 1174 students who played online computer games were included in the study. It was found that 5.7% of the sample group were addictive users, that 44% were problematic users and that an older age, a higher level of social anxiety (SA), having a mother who is employed, having parents who completed high school or a higher level of education, and the time spent on the computer are risk factors for OGA.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.