ArticleTopics in stroke rehabilitation2020
Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.
Article in Topics in stroke rehabilitation, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
19 citing papers in PubMed, 1 synthesis or guideline pooled it, 59 citations in OpenAlex.
- Perseverance with technology-facilitated home-based upper limb practice after stroke: a systematic mixed studies review.Journal of neuroengineering and rehabilitation · 2021Pooled it
- Trial
- Effects of Web-Based Physical-Cognitive Telerehabilitation Exergaming on Physical and Cognitive Performance in Chronic Stroke Survivors: Protocol for a Randomized Controlled Trial.Journal of clinical medicine · 2026Article
- Effects of Exercise-Based Telerehabilitation Programs on Functional Recovery and Related Outcomes After Stroke: A Systematic Review.Healthcare (Basel, Switzerland) · 2026Review
- Tools and methods for assessing the usability and related aspects of usability of extended reality and telerehabilitation technologies in stroke rehabilitation: a scoping review.Journal of neuroengineering and rehabilitation · 2025Review
- Virtual reality exergames for enhancing engagement in stroke rehabilitation: A narrative review.Heliyon · 2024Review
- Intervention and assessment of executive dysfunction in patients with stroke: A scoping review.PloS one · 2024Article
- The use of home-based digital technology to support post-stroke upper limb rehabilitation: A scoping review.Clinical rehabilitation · 2024Article
- Technologies in Home-Based Digital Rehabilitation: Scoping Review.JMIR rehabilitation and assistive technologies · 2023Article
- Mixed Reality Platforms in Telehealth Delivery: Scoping Review.JMIR biomedical engineering · 2023Article
- Compliance with Upper Limb Home-Based Exergaming Interventions for Stroke Patients: A Narrative Review.Journal of rehabilitation medicine · 2022Review
- Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis.JMIR serious games · 2022Article
- [Telerehabilitation of Subjects with Neurodevelopmental Disorders During Confinement due to COVID-19].Revista colombiana de psiquiatria · 2022Article
- Remote Assessments of Hand Function in Neurological Disorders: Systematic Review.JMIR rehabilitation and assistive technologies · 2022Review
- Computer Game-Based Telerehabilitation Platform Targeting Manual Dexterity: Exercise Is Fun. "You Are Kidding-Right?"Sensors (Basel, Switzerland) · 2021Article
- Personalized Motor-Cognitive Exergame Training in Chronic Stroke Patients-A Feasibility Study.Frontiers in aging neuroscience · 2021Article
- Serious Games for Stroke Telerehabilitation of Upper Limb - A Review for Future Research.International journal of telerehabilitation · 2020Article
- The WeReha Project for an Innovative Home-Based Exercise Training in Chronic Stroke Patients: A Clinical Study.Journal of central nervous system disease · 2020Article
- Using the Technology Acceptance Model to Identify Factors That Predict Likelihood to Adopt Tele-Neurorehabilitation.Frontiers in neurology · 2020Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
11 authors at 4 institutions in 1 country.
Funding
Abstract
backgroundIntensive, adaptable and engaging telerehabilitation is needed to enhance recovery and maximize outcomes. Such services may be provided under early supported discharge, or later for chronic populations. A novel virtual reality game-based telerehabilitation system was designed for individuals post-stroke to enhance their bimanual upper extremity motor function, cognition, and wellbeing.
objectivesTo evaluate the feasibility of novel therapeutic game controller and telerehabilitation system for home use.
methodsIndividuals chronic post-stroke and their caregivers were recruited (n = 8 + 8) for this feasibility study. One was a screen failure and seven completed 4 weeks (20 sessions) of home-based therapy with or without remote monitoring. Standardized clinical outcome measures were taken pre- and post-therapy. Game performance outcomes were sampled at every session, while participant and caregiver subjective evaluations were done weekly.
resultsThere was a 96% rate of compliance to protocol, resulting in an average of 13,000 total arm repetitions/week/participant. Group analysis showed significant (
conclusionsThese findings indicate the feasibility and efficacy of the system in providing home-based telerehabilitation. The BrightBrainer system needs to be further evaluated in randomized control trials and with individuals early post-stroke.
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What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.