Evidence map›Paper›PMID 31875775›Full record

ArticleTopics in stroke rehabilitation2020

Feasibility of integrative games and novel therapeutic game controller for telerehabilitation of individuals chronic post-stroke living in the community.

Grigore C Burdea, Namrata Grampurohit, Nam Kim, Kevin Polistico, Ashwin Kadaru, Simcha Pollack, Mooyeon Oh-Park, A M Barrett, Emma Kaplan, Jenny Masmela and 1 more

Open access · greenAbstract read
In one paragraph

Article in Topics in stroke rehabilitation, 2020. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 19 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
19citing papers in PubMed, 1 pooled it
4.6field-weighted citation impact, top 5% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

19 citing papers in PubMed, 1 synthesis or guideline pooled it, 59 citations in OpenAlex.

  1. Pooled it
  2. Trial
  3. Article
  4. Review
  5. Review
  6. Review
  7. Article
  8. Article
  9. Technologies in Home-Based Digital Rehabilitation: Scoping Review.JMIR rehabilitation and assistive technologies · 2023
    Article
  10. Article
  11. Review
  12. Article
  13. Article
  14. Remote Assessments of Hand Function in Neurological Disorders: Systematic Review.JMIR rehabilitation and assistive technologies · 2022
    Review
  15. Article
  16. Article
  17. Article
  18. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors at 4 institutions in 1 country.

Grigore C BurdeaCorporate Headquarters, Bright Cloud International Corp , Highland Park, NJ, USA.
Namrata GrampurohitCorporate Headquarters, Bright Cloud International Corp , Highland Park, NJ, USA.
Nam KimCorporate Headquarters, Bright Cloud International Corp , Highland Park, NJ, USA.
Kevin PolisticoCorporate Headquarters, Bright Cloud International Corp , Highland Park, NJ, USA.
Ashwin KadaruCorporate Headquarters, Bright Cloud International Corp , Highland Park, NJ, USA.
Simcha PollackThe Tobin College of Business, St John's University , Queens, NY, USA.
Mooyeon Oh-ParkKessler Foundation , West Orange, NJ, USA.
A M BarrettKessler Foundation , West Orange, NJ, USA.
Emma KaplanKessler Foundation , West Orange, NJ, USA.
Jenny MasmelaKessler Foundation , West Orange, NJ, USA.
Phalgun NoriPhysical Medicine and Rehabilitation, Kessler Institute for Rehabilitation , West Orange, NJ, USA.
Bright Cloud International (United States) · USKessler Foundation · USKessler Institute for Rehabilitation · USSt. John's University · US

Funding

Arm Motor Rehabilitation, Entertainment and Cognition System for the ElderlyR44AG044639 · NIA · BRIGHT CLOUD INTERNATIONAL CORPORATION · PI KIM, NAM H. · 2012 to 2017
$2.8M
Remote Bimanual Virtual Rehabilitation for Elderly with Cerebral Vascular DiseaseR43AG052290 · NIA · BRIGHT CLOUD INTERNATIONAL CORPORATION · PI KIM, NAM H. · 2015 to 2015
$224k
NIA NIH HHS R43 AG052290NIA NIH HHS R44 AG044639
6 · The paper itself

Abstract

backgroundIntensive, adaptable and engaging telerehabilitation is needed to enhance recovery and maximize outcomes. Such services may be provided under early supported discharge, or later for chronic populations. A novel virtual reality game-based telerehabilitation system was designed for individuals post-stroke to enhance their bimanual upper extremity motor function, cognition, and wellbeing.

objectivesTo evaluate the feasibility of novel therapeutic game controller and telerehabilitation system for home use.

methodsIndividuals chronic post-stroke and their caregivers were recruited (n = 8 + 8) for this feasibility study. One was a screen failure and seven completed 4 weeks (20 sessions) of home-based therapy with or without remote monitoring. Standardized clinical outcome measures were taken pre- and post-therapy. Game performance outcomes were sampled at every session, while participant and caregiver subjective evaluations were done weekly.

resultsThere was a 96% rate of compliance to protocol, resulting in an average of 13,000 total arm repetitions/week/participant. Group analysis showed significant (

conclusionsThese findings indicate the feasibility and efficacy of the system in providing home-based telerehabilitation. The BrightBrainer system needs to be further evaluated in randomized control trials and with individuals early post-stroke.

Indexed as

Video GamesAgedCaregiversCognitionDepressionFeasibility StudiesFemaleHand StrengthHumansIndependent LivingMaleMiddle AgedMotor SkillsNeuropsychological TestsPatient ComplianceRecovery of FunctionAdaptable gamificationBrightGraspcaregiverintegrative medicinestroketelerehabilitation

Identifiers

PMID31875775
PMCPMC8130884
OpenAlexW2998016156

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.