Evidence map›Paper›PMID 31836765›Full record

ArticleScientific reports2019

Different level of virtualization of sight and touch produces the uncanny valley of avatar's hand embodiment.

M D'Alonzo, A Mioli, D Formica, L Vollero, G Di Pino

Abstract read
In one paragraph

Article in Scientific reports, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 16 papers.

0numbers the graph read from it
0cells of the map it votes in
16citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

16 citing papers in PubMed.

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  13. A virtual reality platform for multisensory integration studies.Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference · 2020
    Article
  14. Manipulating The Body Representation: Assessment Of A Novel Platform.Annual International Conference of the IEEE Engineering in Medicine and Biology Society. IEEE Engineering in Medicine and Biology Society. Annual International Conference · 2020
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  15. Article
  16. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

M D'AlonzoNeurophysiology and Neuroengineering of Human-Technology Interaction Research Unit, Campus Bio-Medico University, via Alvaro del Portillo, 5, 00128, Rome, Italy.
A MioliNeurophysiology and Neuroengineering of Human-Technology Interaction Research Unit, Campus Bio-Medico University, via Alvaro del Portillo, 5, 00128, Rome, Italy.ORCID http://orcid.org/0000-0001-8573-8255
D FormicaNeurophysiology and Neuroengineering of Human-Technology Interaction Research Unit, Campus Bio-Medico University, via Alvaro del Portillo, 5, 00128, Rome, Italy.ORCID http://orcid.org/0000-0003-0240-1265
L VolleroNeurophysiology and Neuroengineering of Human-Technology Interaction Research Unit, Campus Bio-Medico University, via Alvaro del Portillo, 5, 00128, Rome, Italy.
G Di PinoNeurophysiology and Neuroengineering of Human-Technology Interaction Research Unit, Campus Bio-Medico University, via Alvaro del Portillo, 5, 00128, Rome, Italy. g.dipino@unicampus.it.ORCID http://orcid.org/0000-0001-5046-5816

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Humans increasingly often act through virtual and robotic avatars, which can feed back to their user only virtual sensory information. Since avatar is user's embodiment and body image is mostly based on senses, how virtualization of sensory inputs affects avatar self-attribution is a key question for understanding nowadays human behavior. By manipulating visual and tactile inputs in a series of experiments fashioned after the rubber hand illusion, we assessed the relative weight of the virtualization of sight (Real, Robotic, Virtual) and of touch (Real, Virtual) on artificial hand embodiment. Virtualization decreased embodiment, but unexpectedly lowest embodiment was found when only one sense was virtual. Discordant levels of virtualization of sight and touch elicited revulsion, extending the concept of the uncanny valley to avatar embodiment. Besides timing, spatial constraints and realism of feedback, a matched degree of virtualization of seen and felt stimuli is a further constraint in building the representation of the body.

Identifiers

PMID31836765
PMCPMC6911036

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.