ArticleJournal of behavioral addictions2019
DSM-5 Internet gaming disorder among a sample of Mexican first-year college students.
Article in Journal of behavioral addictions, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers, 1 of them a synthesis that pooled it.
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Who cites it
20 citing papers in PubMed, 1 synthesis or guideline pooled it, 30 citations in OpenAlex.
- Prevalence and Factors Associated with Gaming Disorder in Latin America and the Caribbean: A Systematic Review.International journal of environmental research and public health · 2022Pooled it
- Understanding internet gaming disorder in Mexican university students: prevalence and associated factors.Scientific reports · 2026Article
- Substance use amongst individuals with internet gaming disorder and gaming disorder: A scoping review.Journal of behavioral addictions · 2026Article
- Prevalence of internet gaming disorder and measurement invariance of the IGDS9-SF in a high-risk Latin American sample.Frontiers in psychiatry · 2026Article
- The association between internet gaming disorder, depression, and anxiety among Palestinian university students who play internet games in a conflict-affected region.Frontiers in psychiatry · 2026Article
- Gaming onset and engagement among university students: a question of mismanaged emotions?BMC psychology · 2025Article
- The internet gaming disorder and its associated factors among college students at Imam Mohammed Ibn Saud Islamic University, Riyadh, Saudi Arabia: A cross-sectional study.Journal of family medicine and primary care · 2025Article
- Mental health predictors of Internet Gaming Disorder: a longitudinal study.Revista brasileira de psiquiatria (Sao Paulo, Brazil : 1999) · 2025Article
- Longitudinal Associations Between Sleep Disturbance Trajectories and Internet Gaming Disorder Mediated by Self-Control: A Six-Wave Longitudinal Investigation.Psychology research and behavior management · 2025Article
- Prevalence of video gaming disorder in Saudi Arabia: a school-based national study.The Journal of the Egyptian Public Health Association · 2024Article
- Association between the Internet Gaming Disorder and Anxiety and Depression among University Students during COVID-19 Pandemic.Healthcare (Basel, Switzerland) · 2023Article
- Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales.Assessment · 2023Article
- Internet Gaming Disorder Does Not Predict Mood, Anxiety or Substance Use Disorders in University Students: A One-Year Follow-Up Study.International journal of environmental research and public health · 2023Article
- Problematic smartphone use and specific problematic Internet uses among university students and associated predictive factors: a systematic review.Education and information technologies · 2023Article
- Toward a delineation of the differences between high engagement and problem gaming.Addictive behaviors reports · 2022Article
- Emerging experience with selected new categories in the ICD-11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder.World psychiatry : official journal of the World Psychiatric Association (WPA) · 2022Article
- (Internet) Gaming Disorder inCanadian journal of psychiatry. Revue canadienne de psychiatrie · 2021Article
- Gaming disorder among students of Tabriz University of Medical Sciences: The frequency and related factors.Medical journal of the Islamic Republic of Iran · 2021Article
- Clarification of the Cut-off Score for Nine-Item Internet Gaming Disorder Scale-Short Form (IGDS9-SF) in a Chinese Context.Frontiers in psychiatry · 2020Article
- Prevalence and Risk Factors of Internet Gaming Disorder Under the COVID-19 Pandemic Among University Students in Macao.SAGE open nursingArticle
Corrections and comments
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Authors and funding
16 authors at 9 institutions in 3 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
aimsDSM-5 includes Internet gaming disorder (IGD) as a condition for further study. While online and offline gaming may produce undesired negative effects on players, we know little about the nosology of IGD and its prevalence, especially in countries with emerging economies.
methodsA self-administered survey has been employed to estimate prevalence of DSM-5 IGD and study the structure and performance of an instrument in Spanish to measure DSM-5 IGD among 7,022 first-year students in 5 Mexican universities that participated in the University Project for Healthy Students (PUERTAS), part of the World Health Organization's World Mental Health International College Student Initiative.
resultsThe scale for IGD showed unidimensionality with factor loadings between 0.694 and 0.838 and a Cronbach's α = .816. Items derived from gaming and from substance disorders symptoms mixed together. We found a 12-month prevalence of IGD of 5.2% in the total sample; prevalence was different for males (10.2%) and females (1.2%), but similar for ages 18-19 years (5.0%) and age 20+ (5.8%) years. Among gamers, the prevalence was 8.6%. Students with IGD were more likely to report lifetime psychological or medical treatment [OR = 1.8 (1.4-2.4)] and any severe role impairment [OR = 2.4 (1.7-3.3)]. Adding any severe role impairment to the diagnostic criteria decreased the 12-month prevalence of IGD to 0.7%. DISCUSSION AND
conclusionsPrevalence of DSM-5 IGD and the performance of diagnostic criteria in this Mexican sample were within the bounds of what is reported elsewhere. Importantly, about one in every seven students with IGD showed levels of impairment that would qualify them for treatment under DSM-5.
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