Evidence map›Paper›PMID 31815656›Full record

ArticleTrials2019

Cognitive-behavioral intervention via interactive multimedia online video game for active aging: study protocol for a randomized controlled trial.

Fernando L Vázquez, Ángela J Torres, Patricia Otero, Vanessa Blanco, Lara López, Antonio García-Casal, Manuel Arrojo

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in Trials, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03643237 (Gaming Applied to the Promotion of Active Aging), which is not on this map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03643237 nacompletednot on this map

Gaming Applied to the Promotion of Active Aging

TypeinterventionalSponsorUniversity of Santiago de CompostelaRan2018 to 2019Enrolled180ConditionsAging, Aging ProblemsArmsVideo game-based intervention, Control group
3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Fernando L VázquezDepartment of Clinical Psychology and Psychobiology, University of Santiago de Compostela, Santiago de Compostela, Spain. fernandolino.vazquez@usc.es.ORCID http://orcid.org/0000-0002-5868-4025
Ángela J TorresDepartment of Psychiatry, Radiology, Public Health, Nursing and Medicine, University of Santiago de Compostela, Santiago de Compostela, Spain.
Patricia OteroDepartment of Psychology, University of A Coruña, A Coruña, Spain.
Vanessa BlancoDepartment of Evolutive and Educational Psychology, University of Santiago de Compostela, Santiago de Compostela, Spain.
Lara LópezDepartment of Clinical Psychology and Psychobiology, University of Santiago de Compostela, Santiago de Compostela, Spain.
Antonio García-CasalDepartment of Clinical Psychology and Psychobiology, University of Santiago de Compostela, Santiago de Compostela, Spain.
Manuel ArrojoDepartment of Psychiatry, Instituto de Investigación Sanitaria (IDIS), Complejo Hospitalario Universitario de Santiago de Compostela, SERGAS, Santiago de Compostela, Spain.

Funding

Center for Industrial Technological Development of Spain and the European Regional Development Fund EXP - 00091195 / ITC-20161137Department of Culture, Education and University Regulation 2018-PU054
6 · The paper itself

Abstract

backgroundDue to the progressive aging of the population, programs to promote active aging have been recommended. However, older adults have difficulty accessing them. Interventions administered through online video games may increase their accessibility, and complementing these with a smartphone app will likely increase adherence and allow for ongoing professional monitoring. The objective of this study is to evaluate the efficacy of a cognitive-behavioral intervention for active aging administered through an online interactive multimedia video game that includes a smartphone app companion. The secondary objectives are to analyze the moderators and mediators of the change in the outcome variables and to evaluate the adherence to the intervention. METHODS/

designA randomized controlled clinical trial will be conducted. Adults 45 years and older will be randomly assigned to a cognitive-behavioral intervention administered through an online multimedia video game that includes a smartphone app companion or to a control group that will receive online information on active aging (274 participants per group). The intervention will be administered in eight weekly 45-min modules. An investigator-blinded evaluation will be conducted using online self-administered tests at baseline, post-intervention, and 6- and 12-month follow-ups. The primary outcome will be mental health status as evaluated using the 36-item Short-Form Health Survey (SF-36) at post-intervention. Secondary outcomes will be emotional well-being, depressive symptoms, reinforcement, negative thoughts, self-reported memory, cognitive task performance, sleep hygiene behaviors, physical activity, eating habits, body mass index, social support, dropout, treatment adherence, and satisfaction with the intervention. DISCUSSION: If the results are favorable, this study would involve the development of the first evidence-based active aging promotion intervention based on a video game that includes a smartphone app companion, providing evidence on its efficacy, accessibility, and clinical utility.

trial registrationClinicalTrials.gov, NCT03643237. Registered 27 August 2018.

Indexed as

AgingMultimediaRandomized Controlled Trials as TopicVideo GamesAgedAged, 80 and overClinical Trials Data Monitoring CommitteesCognitive Behavioral TherapyHumansMiddle AgedOutcome Assessment, Health CareActive ageingHealth promotionOlder adultsStudy protocolVideo game

Identifiers

PMID31815656
PMCPMC6902608

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.