ArticleAdvances in medical education and practice2019
An Experimental Study On Usefulness Of Virtual Reality 360° In Undergraduate Medical Education.
Article in Advances in medical education and practice, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers.
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The trial behind it
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Who cites it
25 citing papers in PubMed.
- Immersive virtual reality vs. traditional instruction for short-term learning and follow-up outcomes in the Bobath concept: a randomized controlled trial.BMC medical education · 2026Trial
- Researching the application of virtual reality in medical education: one-year follow-up of a randomized trial.BMC medical education · 2023Trial
- Preliminary Effectiveness of 360° Immersive Virtual Reality for the Acquisition of Empathy-Related Skills in Physiotherapy Students: A Quasi-Experimental Study.Medical science educator · 2026Article
- Incorporating virtual reality in undergraduate internal medicine education: a scoping review of current evidence and implementation strategies.BMC medical education · 2026Article
- Applications and Challenges of Virtual Reality in Medical Sciences Education: A Systematic Review.Journal of advances in medical education & professionalism · 2026Review
- Immersive Extended Reality (I-XR) in Medical and Nursing for Skill Competency and Knowledge Acquisition: A Systematic Review and Implications for Pedagogical Practices.Behavioral sciences (Basel, Switzerland) · 2025Review
- Learning Motivational Interviewing in VR: A Feasibility Study Using Self-Reported Measures.Journal of medical extended reality · 2025Article
- Collaborative 360° virtual reality training of medical students in clinical examinations.Medical education online · 2024Article
- Immersive technology and hand hygiene: scoping review.BMC medical education · 2024Article
- The Behavioral Intention to Use Virtual Reality in Schools: A Technology Acceptance Model.Behavioral sciences (Basel, Switzerland) · 2024Article
- Effectiveness of a virtual reality trainer for retention of tourniquet application skills for hemorrhage control among emergency medicine residents.AEM education and training · 2024Article
- Face-to-face versus 360° VR video: a comparative study of two teaching methods in nursing education.BMC nursing · 2024Article
- Virtual reality experiential learning improved undergraduate students' knowledge and evaluation skills relating to assistive technology for older adults and individuals with disabilities.BMC medical education · 2024Article
- Review
- Article
- Frequently Used Conceptual Frameworks and Design Principles for Extended Reality in Health Professions Education.Medical science educator · 2022Article
- Incorporating immersive learning into biomedical engineering laboratories using virtual reality.Journal of biological engineering · 2022Article
- Using virtual reality in lumbar puncture training improves students learning experience.BMC medical education · 2022Article
- Research Trends and Impact Factor on PubMed Among General Medicine Physicians in Japan: A Cross-Sectional Bibliometric Analysis.International journal of general medicine · 2022Article
- Using 360-degree video for teaching emergency medicine during and beyond the COVID-19 pandemic.Annals of medicine · 2021Article
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
purposeVarious smartphone-based virtual reality (VR) applications allow the users to view 360° videos of real or simulated places. A 360° VR is captured with a special camera that simultaneously records all 360° of a scene unlike the standard video recording. An experimental study was conducted where 4th-year medical students participated in a workshop. PATIENTS AND
methodsThe study was conducted at College of Medicine (COM-J), King Saud bin Abdul-Aziz University for Health Sciences (KSAU-HS) in Jeddah, Saudi Arabia. 360° VR videos including, pre-briefing and debriefing sessions were held for the experimental group, whereas group two (control group) was provided with the interactive lecture. A total of 169 undergraduate medical students attend the 4th year at the College of Medicine (KSAU-HS) Jeddah.
resultsThe response rate was 88% for 169 participants, 57 (VR) and 112 (conventional method). The majority of students (93%) thought that VR can be used in medical education. Post-MCQs score (out of 20) was significantly higher in the VR group, when compared to the conventional group (17.4+2.1 vs 15.9+2.9, p-value <0.001). The OSCE score was also better with the VR group (12.9+4.1 vs 9.8+4.2, p-value <0.001). Overall rating of VR satisfaction experience showed a mean of 7.26 of 10.
conclusionVR provides a rich, interactive, and engaging educational context that supports experiential learning-by-doing. In fact, it raises interest and motivation for student and effectively supports knowledge retention and skills acquisition.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.