ArticlePloS one2019
Walking with head-mounted virtual and augmented reality devices: Effects on position control and gait biomechanics.
Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 20 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
20 citing papers in PubMed, 47 citations in OpenAlex.
- Postoperative rehabilitation using a digital healthcare system in patients with total knee arthroplasty: a randomized controlled trial.Archives of orthopaedic and trauma surgery · 2023Trial
- Article
- An Interactive Vision-Based 3D Augmented Reality System for In-Home Physical Rehabilitation: A Qualitative Inquiry to Inform System Development.Health expectations : an international journal of public participation in health care and health policy · 2024Article
- Walking on Virtual Surface Patterns Leads to Changed Control Strategies.Sensors (Basel, Switzerland) · 2024Article
- Application of immersive virtual reality in the training of wheelchair boxers: evaluation of exercise intensity and users experience additional load- a pilot exploratory study.BMC sports science, medicine & rehabilitation · 2024Article
- Integration of Square Fiducial Markers in Patient-Specific Instrumentation and Their Applicability in Knee Surgery.Journal of personalized medicine · 2023Article
- Rapid Synthesis of the Literature on the Evolution of Gamification in Distal Radial Fracture Rehabilitation.Cureus · 2022Review
- Surgery Training and Simulation Using Virtual and Augmented Reality for Knee Arthroplasty.Cureus · 2022Review
- Gamification for Distal Radius Fracture Rehabilitation: A Randomized Controlled Pilot Study.Cureus · 2022Article
- Effectiveness of Augmented Reality for Lower Limb Rehabilitation: A Systematic Review.Applied bionics and biomechanics · 2022Review
- A gamified augmented reality vocational training program for adults with intellectual and developmental disabilities: A pilot study on acceptability and effectiveness.Frontiers in psychiatry · 2022Article
- Augmented Reality in Physical Therapy: Systematic Review and Meta-analysis.JMIR serious games · 2021Review
- Outside testing of wearable robots for gait assistance shows a higher metabolic benefit than testing on treadmills.Scientific reports · 2021Article
- Opportunities and challenges of using augmented reality and heads-up display in orthopaedic surgery: A narrative review.Journal of clinical orthopaedics and trauma · 2021Review
- Overground Walking in a Fully Immersive Virtual Reality: A Comprehensive Study on the Effects on Full-Body Walking Biomechanics.Frontiers in bioengineering and biotechnology · 2021Article
- A Review of the Potential of Virtual Walking Techniques for Gait Rehabilitation.Frontiers in human neuroscience · 2021Review
- Will virtual rehabilitation replace clinicians: a contemporary debate about technological versus human obsolescence.Journal of neuroengineering and rehabilitation · 2020Article
- Virtual Reality, Augmented Reality, Gamification, and Telerehabilitation: Psychological Impact on Orthopedic Patients' Rehabilitation.Journal of clinical medicine · 2020Review
- Using Augmented Reality with Older Adults in the Community to Select Design Features for an Age-Friendly Park: A Pilot Study.Journal of aging research · 2020Article
- Global trends and hotspots in research on extended reality in sports: A bibliometric analysis from 2000 to 2021.Digital healthReview
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors at 2 institutions in 2 countries.
Funding
No grant is acknowledged in the PubMed record.
Abstract
What was once a science fiction fantasy, virtual reality (VR) technology has evolved and come a long way. Together with augmented reality (AR) technology, these simulations of an alternative environment have been incorporated into rehabilitation treatments. The introduction of head-mounted displays has made VR/AR devices more intuitive and compact, and no longer limited to upper-limb rehabilitation. However, there is still limited evidence supporting the use of VR and AR technology during locomotion, especially regarding the safety and efficacy relating to walking biomechanics. Therefore, the objective of this study is to explore the limitations of such technology through gait analysis. In this study, thirteen participants walked on a treadmill in normal, virtual and augmented versions of the laboratory environment. A series of spatiotemporal parameters and lower-limb joint angles were compared between conditions. The center of pressure (CoP) ellipse area (95% confidence ellipse) was significantly different between conditions (p = 0.002). Pairwise comparisons indicated a significantly greater CoP ellipse area for both the AR (p = 0.002) and VR (p = 0.005) conditions when compared to the normal laboratory condition. Furthermore, there was a significant difference in stride length (p<0.001) and cadence (p<0.001) between conditions. No statistically significant difference was found in the hip, knee and ankle joint kinematics between the three conditions (p>0.082), except for maximum ankle plantarflexion (p = 0.001). These differences in CoP ellipse area indicate that users of head-mounted VR/AR devices had difficulty maintaining a stable position on the treadmill. Also, differences in the gait parameters suggest that users walked with an unusual gait pattern which could potentially affect the effectiveness of gait rehabilitation treatments. Based on these results, position guidance in the form of feedback and the use of specialized treadmills should be considered when using head-mounted VR/AR devices.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.