Evidence map›Paper›PMID 31783907›Full record

Trial reportBMC research notes2019

The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial.

Lotta Hamari, Liisa S Järvelä, Päivi M Lähteenmäki, Mikko Arola, Anna Axelin, Tero Vahlberg, Sanna Salanterä

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in BMC research notes, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT01748058 (Active Video Games to Promote Physical Activity, Motor Performance and Quality of Life in Children With Cancer), which is not on this map. Cited by 26 papers, 12 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
26citing papers in PubMed, 12 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT01748058 nacompletednot on this map

Active Video Games to Promote Physical Activity, Motor Performance and Quality of Life in Children With Cancer: an Intervention Study With 2-year Follow-up

TypeinterventionalSponsorTurku University HospitalRan2013 to 2017Enrolled36ConditionsCancerArmsExercise based on active video gaming
3 · Its place in the literature

Who cites it

26 citing papers in PubMed, 12 syntheses or guidelines pooled it.

  1. Nutrition and physical activity interventions delivered to children and young people during cancer treatment: a systematic literature review.Supportive care in cancer : official journal of the Multinational Association of Supportive Care in Cancer · 2026
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  9. A Systematic Review of Telehealth-Based Pediatric Cancer Rehabilitation Interventions on Disability.Telemedicine journal and e-health : the official journal of the American Telemedicine Association · 2024
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Lotta HamariDepartment of Nursing Science, University of Turku, 20014, Turku, Finland. lotta.hamari@utu.fi.ORCID http://orcid.org/0000-0003-0665-6660
Liisa S JärveläDepartment of Pediatric and Adolescent Medicine, Turku University Hospital, PL 52, 20521, Turku, Finland.
Päivi M LähteenmäkiDepartment of Pediatric and Adolescent Medicine, Turku University Hospital, PL 52, 20521, Turku, Finland.
Mikko ArolaDepartment of Pediatrics, Tampere University Hospital, PL 2000, 33521, Tampere, Finland.
Anna AxelinDepartment of Nursing Science, University of Turku, 20014, Turku, Finland.
Tero VahlbergDepartment of Biostatistics, University of Turku, 20014, Turku, Finland.
Sanna SalanteräDepartment of Nursing Science, University of Turku, 20014, Turku, Finland.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

objectiveTo evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview.

resultsParticipants (n = 36 children with cancer, 3-16 years-old) were randomly assigned to the intervention and control groups. The median [min-max] accelerometer counts/h (500 [131-1130] vs 385 [116-1012], p = 0.63) and physical activity min/day (34 [0-150] vs 23 [0-260], p = 0.95) did not differ between the groups. Change between the pre-test and post-test regarding motor performance and fatigue was similar in both groups (motor performance p = 0.77; fatigue p = 1.00). Participants experienced playing active video games meaningful, but the intervention was not followed completely as instructed. Overall, the physical activity levels were low and one fourth of the children had or were at risk of having movement difficulties.

trial registrationClinicalTrials.gov identifier: NCT01748058 (October 15, 2012).

Indexed as

Video GamesAdolescentChildChild, PreschoolExerciseFatigueFemaleHumansMaleNeoplasmsActive video gamesFatigueMotor performancePhysical activityRandomized controlled trial

Identifiers

PMID31783907
PMCPMC6884892

What OpenQuestion holds

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.