ArticleFrontiers in psychiatry2019
Automatic Processing Advantage of Cartoon Face in Internet Gaming Disorder: Evidence From P100, N170, P200, and MMN.
Article in Frontiers in psychiatry, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers, 1 of them a synthesis that pooled it.
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Who cites it
9 citing papers in PubMed, 1 synthesis or guideline pooled it, 23 citations in OpenAlex.
- Systematic Review of Gaming and Neuropsychological Assessment of Social Cognition.Neuropsychology review · 2024Pooled it
- Problematic internet users develop enhanced perceptual processing to offset neural deficits in conflict monitoring.Scientific reports · 2026Article
- Ensemble coding of crowd facial emotion in Internet gaming disorder under the emotional interference condition: An ERP study.Journal of behavioral addictions · 2025Article
- Love at first glance: Imbalanced processing to gaming and natural rewards in internet gaming disorder.Journal of behavioral addictions · 2025Article
- Article
- Online Assessment of Social Cognition in a Population of Gamers and Gamblers: Results of the eSMILE Study.Journal of gambling studies · 2023Article
- Action-rule-based cognitive control enables efficient execution of stimulus-response conflict tasks: a model validation of Simon task performance.Frontiers in human neuroscience · 2023Article
- Incentive sensitization in binge behaviors: A mini review on electrophysiological evidence.Addictive behaviors reports · 2021Article
- A Case-Control Study on Behavioral Addictions and Neurocognition: Description of the BANCO and BANCO2 Protocols.Neuropsychiatric disease and treatment · 2021Article
Corrections and comments
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Authors and funding
5 authors at 1 institution in 1 country.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Individuals with Internet gaming disorder (IGD) show deficits in face processing due to long-term Internet-game social activities based on cartoon faces in the popular online game "Strike of Kings." However, the abnormal neurocognitive mechanism of face recognition and processing in individuals with IGD has not been systematically explored. This study used event-related potential (ERP) methods and the reversed deviant-standard oddball paradigm to comprehensively compare four ERP components, namely, P100, N170, P200, and mismatch negativity (MMN), induced in the unconscious and automatic processing of realistic and cartoon faces in individuals with IGD. Results showed that, with respect to cartoon faces, individuals with IGD exhibited not only P100, P200 and MMN enhancements but also the absence of the N170 dominance effect in the left hemisphere. Our results also demonstrated that individuals with IGD had the advantages of early automatic perception of cartoon faces and automatic detection of changes in "cartoon" features. This study enhances our understanding of the mechanism of IGD from the neurocognitive perspective and provides candidate electrophysiological indicators for the clinical diagnosis of IGD.
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