ArticlePloS one2019
Size matters: How reaching and vergence movements are influenced by the familiar size of stereoscopically presented objects.
Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
2 citing papers in PubMed.
- Feedback Type May Change the EMG Pattern and Kinematics During Robot Supported Upper Limb Reaching Task.IEEE open journal of engineering in medicine and biology · 2024Article
- Familiar size affects perception differently in virtual reality and the real world.Philosophical transactions of the Royal Society of London. Series B, Biological sciences · 2023Article
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Authors and funding
5 authors.
Funding
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Abstract
The knowledge about the usual size of objects-familiar size-is known to be a taken into account for distance perception. The influence of familiar size on action programming is less clear and has not yet been tested with regard to vergence eye movements. In two experiments, we stereoscopically presented everyday objects, such as a credit card or a package of paper tissues, and varied the distance as specified by binocular disparity and the distance as specified by familiar size. Participants had to fixate the shown object and subsequently reach towards it either with open or with closed eyes. When binocular disparity and familiar size were in conflict, reaching movements revealed a combination of the two depth cues with individually different weights. The influence of familiar size was larger when no visual feedback was available during the reaching movement. Vergence movements closely followed binocular disparity and were largely unaffected by familiar size. In sum, the results suggest that in this experimental setting familiar size is taken into account for programming and executing reaching movements while vergence movements are primarily based on binocular disparity.
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