Evidence map›Paper›PMID 31746775›Full record

Trial reportJournal of medical Internet research2019

Development and Evaluation of a New Serious Game for Continuing Medical Education of General Practitioners (Hygie): Double-Blinded Randomized Controlled Trial.

Louis-Baptiste Jaunay, Philippe Zerr, Lino Peguin, Léandre Renouard, Anne-Sophie Ivanoff, Hervé Picard, James Griffith, Olivier Chassany, Martin Duracinsky

Registry-linked trialAbstract readRandomized Controlled Trial
In one paragraph

Trial report in Journal of medical Internet research, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03486275 (Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners), which is not on this map. Cited by 6 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT03486275 nacompletednot on this map

Development and Evaluation of Hygie, a New Serious Game for Continuing Medical Education of General Practitioners: a Randomized Trial

TypeinterventionalSponsorHygieRan2017 to 2017Enrolled3,398ConditionsCONTINUING MEDICAL EDUCATIONArmsHygie, Source articles
3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Game-based learning in medical education.Frontiers in public health · 2023
    Review
  5. Article
  6. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Louis-Baptiste JaunayDépartement de Médecine Générale, Sorbonne Paris Cité, Université Paris-Descartes, Paris, France.ORCID 0000-0002-6374-7836
Philippe ZerrDépartement de Médecine Générale, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0002-4380-5904
Lino PeguinDépartement de Médecine Générale, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0002-9696-5581
Léandre RenouardDépartement de Médecine Générale, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0003-0342-9147
Anne-Sophie IvanoffDépartement de Médecine Générale, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0002-6163-2373
Hervé PicardService de Recherche Clinique, Fondation Rothschild, Paris, France.ORCID 0000-0001-7383-6325
James GriffithDepartment of Medical Social Sciences, Feinberg School of Medicine, Northwestern University, Chicago, IL, United States.ORCID 0000-0002-4840-8692
Olivier ChassanyPatient-Reported Outcomes Research, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0001-8361-5809
Martin DuracinskyPatient-Reported Outcomes Research, Sorbonne Paris Cité, Université Paris-Diderot, Paris, France.ORCID 0000-0003-3901-2255

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundContinuing medical education is important but time-consuming for general practitioners (GPs). Current learning approaches are limited and lack the ability to engage some practitioners. Serious games are new learning approaches that use video games as engaging teaching material. They have significant advantages in terms of efficiency and dissemination.

objectiveThe aim of this study was to create a serious game and to evaluate it in terms of effectiveness and satisfaction, comparing it with a traditional method of continuing education-article reading.

methodsWe produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent evidence-based medicine journals (reviews from Prescrire and Minerva). We created 51 clinical cases. We then conducted a double-blinded randomized trial comparing the learning provided by a week of access to the game versus source articles. Participants were GPs involved as resident supervisors in 14 French university departments of family practice, recruited by email. Primary outcomes were (1) mean final knowledge score completed 3 to 5 weeks after the end of the intervention and (2) mean difference between knowledge pretest (before intervention) and posttest (3 to 5 weeks after intervention) scores, both scaled on 10 points. Secondary outcomes were transfer of knowledge learned to practice, satisfaction, and time spent playing.

resultsA total of 269 GPs agreed to participate in the study. Characteristics of participants were similar between learning groups. There was no difference between groups on the mean score of the final knowledge test, with scores of 4.9 (95% CI 4.6-5.2) in the Hygie group and 4.6 (95% CI 4.2-4.9) in the reading group (P=.21). There was a mean difference score between knowledge pre- and posttests, with significantly superior performance for Hygie (mean gain of 1.6 in the Hygie group and 0.9 in the reading group; P=.02), demonstrating a more efficient and persistent learning with Hygie. The rate of participants that reported to have used the knowledge they learned through the teaching material was significantly superior in the Hygie group: 77% (47/61) in the Hygie group and 53% (25/47) in the reading group; odds ratio 2.9, 95% CI 1.2-7.4. Moreover, 87% of the opinions were favorable, indicating that Hygie is of interest for updating medical knowledge. Qualitative data showed that learners enjoyed Hygie especially for its playful, interactive, and stimulating aspects.

conclusionsWe conclude that Hygie can diversify the offering for continuing education for GPs in an effective, pleasant, and evidence-based way.

trial registrationClinicalTrials.gov NCT03486275; https://clinicaltrials.gov/ct2/show/NCT03486275.

Indexed as

Double-Blind MethodEducation, Medical, ContinuingEvidence-Based MedicineFemaleGeneral PractitionersHumansMaleTeachingVideo Gamescontinuing medical educationevidence-based medicinegeneral practicepedagogyrandomized controlled trialvideo games

Identifiers

PMID31746775
PMCPMC6893567

What OpenQuestion holds

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LicenceCC BY
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.