Evidence map›Paper›PMID 31741869›Full record

ReviewInternational journal of ophthalmology2019

Potential of video games for the promotion of neuroadaptation to multifocal intraocular lenses: a narrative review.

María Begoña Coco-Martin, Pedro L Valenzuela, Miguel J Maldonado-López, Alejandro Santos-Lozano, Ainhoa Molina-Martín, David P Piñero

Open access · goldAbstract readReview
In one paragraph

Review in International journal of ophthalmology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 9 papers.

0numbers the graph read from it
0cells of the map it votes in
9citing papers in PubMed
1.6field-weighted citation impact, top 16% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

9 citing papers in PubMed, 20 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors at 1 institution in 1 country.

María Begoña Coco-MartinResearch Unit, Hospital Clínico Universitario de Valladolid. ICSCYL, Valladolid 47003, Spain.
Pedro L ValenzuelaPhysiology Unit, Systems Biology Department, University of Alcalá, Madrid 28801, Spain.
Miguel J Maldonado-LópezGrupo de Cirugía Refractiva y Rehabilitación Visual. Instituto Universitario de Oftalmobiología Aplicada (IOBA), Universidad de Valladolid, Valladolid 47011, Spain.
Alejandro Santos-LozanoGrupo de Investigación i+Health, Departamento de Ciencias de la Salud, Universidad Europea Miguel de Cervantes, Valladolid 47012, Spain.
Ainhoa Molina-MartínDepartment of Optics, Pharmacology and Anatomy, University of Alicante, Alicante 03690, Spain.
David P PiñeroDepartment of Optics, Pharmacology and Anatomy, University of Alicante, Alicante 03690, Spain.
Universidad de Valladolid · ES

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Multifocal intraocular lenses (IOLs) are currently usually implanted for the treatment of cataracts because they have been proved to be superior to monofocal IOLs with respect to spectacle independence. In turn, they are associated with a higher prevalence of dysphotopsia symptoms that is one of the most common causes of patient dissatisfaction. Neuroadaptation seems to play a major role in the optimal adaptation to multifocal IOLs. In this context, the development of strategies that facilitate the neuroadaptation process to multifocality might be an effective strategy to reduce patients' dissatisfaction. Video games have been proved to be effective for the improvement of visual acuity and for the promotion of neuroplasticity in elderly subjects and other populations with cortical-related visual impairment. This narrative review highlights the physiological potential of video games as a perceptual strategy to improve visual acuity and promote neuroplasticity in patients using multifocal IOLs, although research is still needed to confirm these benefits in this specific population, with only one comparative study to this date providing evidence of them.

Indexed as

dysphotopsiahalosmultifocal intraocular lensneuroadaptationneuroplasticityphotic phenomenavideo games

Identifiers

PMID31741869
PMCPMC6848884
OpenAlexW2981890778

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.