Evidence map›Paper›PMID 31736823›Full record

ArticleFrontiers in psychology2019

Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression.

Kyoko Hine, Hodaka Tasaki

Abstract read
In one paragraph

Article in Frontiers in psychology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Kyoko HineDepartment of Computer Science and Engineering, Toyohashi University of Technology, Toyohashi, Japan.
Hodaka TasakiDepartment of Information Environment, Tokyo Denki University, Tokyo, Japan.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users' memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users' memory. A head-tracking function mounted on an HMD helps to detect the user's head direction to enable a simulation experience akin to the real world. When we experience a simulation on an HMD, we actively perceive the visual world. In this study, we assessed how active/passive viewing affects users' memory of VR content. We conducted a psychological experiment in which participants watched a movie on an HMD. In the active viewing condition, the presented view changed depending on the participant's head direction. In the passive viewing condition, the presented view was a recorded movie that was shown to the participants in the active viewing condition. All participants took a memory test about the content presented in the movie on the day of viewing and 2 weeks later. The results showed that performance on the memory test in the active viewing condition was significantly lower than that in the passive viewing condition after 2 weeks. This result indicated that active viewing in VR inhibited users' memory compared to passive viewing. The current study contributes to the development of new VR techniques, such as educational learning.

Indexed as

active viewhead-mounted displayimpressionmemorypassive viewperception

Identifiers

PMID31736823
PMCPMC6838773

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.