ArticleFrontiers in psychology2019
Active View and Passive View in Virtual Reality Have Different Impacts on Memory and Impression.
Article in Frontiers in psychology, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
4 citing papers in PubMed.
- Impact of Virtual Reality Headset on Pain and Anxiety for Bedside Abdominal VAC Dressing Change (VIRPA): A Randomized Controlled Clinical Trial.Health science reports · 2026Article
- Comparison of Virtual Reality Exergames and Nature Videos on Attentional Performance: A Single-Session Study.Brain sciences · 2024Article
- Memory benefits when actively, rather than passively, viewing images.Attention, perception & psychophysics · 2024Article
- Similarity of gaze patterns across physical and virtual versions of an installation artwork.Scientific reports · 2021Article
Corrections and comments
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Authors and funding
2 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality (VR) through a head-mounted display (HMD) can provide new experiences. However, it remains unclear how the characteristics of HMDs affect users' memory. To use HMDs more effectively and appropriately in several applied fields, including education, it is necessary to clarify what characteristics of HMDs affect users' memory. A head-tracking function mounted on an HMD helps to detect the user's head direction to enable a simulation experience akin to the real world. When we experience a simulation on an HMD, we actively perceive the visual world. In this study, we assessed how active/passive viewing affects users' memory of VR content. We conducted a psychological experiment in which participants watched a movie on an HMD. In the active viewing condition, the presented view changed depending on the participant's head direction. In the passive viewing condition, the presented view was a recorded movie that was shown to the participants in the active viewing condition. All participants took a memory test about the content presented in the movie on the day of viewing and 2 weeks later. The results showed that performance on the memory test in the active viewing condition was significantly lower than that in the passive viewing condition after 2 weeks. This result indicated that active viewing in VR inhibited users' memory compared to passive viewing. The current study contributes to the development of new VR techniques, such as educational learning.
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Registered trials
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