Evidence map›Paper›PMID 31661938›Full record

SynthesisInternational journal of environmental research and public health2019

The Rehabilitative Effects of Virtual Reality Games on Balance Performance among Children with Cerebral Palsy: A Meta-Analysis of Randomized Controlled Trials.

Jinlong Wu, Paul D Loprinzi, Zhanbing Ren

2 registry-linked trialsOpen access · goldAbstract readMeta-Analysis
In one paragraph

Synthesis in International journal of environmental research and public health, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to 2 registered trials, which are not on this map. Cited by 31 papers, 12 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
31citing papers in PubMed, 12 pooled it
6.7field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06303440 nacompletednot on this mapstarted 2024, after this paper: background citation

Effects of Virtual Reality Versus Motor Imagery on Balance, Gross Motor Function and Activities of Daily Living in Children With Cerebral Palsy.

TypeinterventionalSponsorRiphah International UniversityRan2024 to 2024Enrolled63ConditionsCerebral PalsyArmsRoutine Physical Therapy+ Balance Training, Virtual Reality+ Routine Physical Therapy, Motor Imagery+ Routine Physical Therapy
NCT06846190 narecruitingnot on this mapstarted 2025, after this paper: background citation

Effects of Modified Constraint Induced Movement Therapy Versus Virtual Reality Training in Children With Hemiplegic Cerebral Palsy

TypeinterventionalSponsorRiphah International UniversityRan2025 to 2025Enrolled20ConditionsHemiplegic Cerebral PalsyArmsmCIMT, VR
3 · Its place in the literature

Who cites it

31 citing papers in PubMed, 12 syntheses or guidelines pooled it, 87 citations in OpenAlex.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 2 institutions in 2 countries.

Jinlong WuDepartment of Physical Education, Shenzhen University, Shenzhen 518061, China. 1800371011@email.szu.edu.cn.
Paul D LoprinziDepartment of Health, Exercise Science and Recreation Management, University of Mississippi, Oxford, MS 38655, USA. pdloprin@olemiss.edu.ORCID 0000-0001-7711-4741
Zhanbing RenDepartment of Physical Education, Shenzhen University, Shenzhen 518061, China. rzb@szu.edu.cn.
Shenzhen University · CNUniversity of Mississippi · US

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This research aims to evaluate the effect of virtual reality (VR) games on balance recovery of children with cerebral palsy (CP) by quantitatively synthesizing the existing literature, and to further determine the impact of VR game intervention (the duration of each intervention, intervention frequency, intervention cycle, and total intervention time) on the balance recovery of children with CP. To this end, relevant literature up until 3 August 2019 was retrieved from Chinese databases (CNKI and Wanfang Data) and the databases in other languages (Web of Science, Pubmed, EBSCOhost, Informit, Scopus, Science Direct, and ProQuest), and bias analysis was conducted with the PEDro scale in this research. Randomized controlled trials (RCTs) were selected and underwent meta-analysis, and combined effect size was calculated with a random effects model. The results showed that VR games may improve the balance of children with CP (Hedge's g = 0.29; 95% CI 0.10-0.48), and no significant influence of the intervention on balance of children with CP was shown in the subgroup analysis. In conclusion, VR games played a positive role in the improvement of balance of children with CP, but these results should be viewed with caution owing to current methodological defects (difference in measurement, heterogeneity of control groups, intervention combined with other treatments, etc.).

Indexed as

Video GamesVirtual RealityAdolescentCerebral PalsyChildChild, PreschoolFemaleHumansPostural BalanceRandomized Controlled Trials as TopicTime Factorsbalancecerebral palsyvirtual reality games

Identifiers

PMID31661938
PMCPMC6861947
OpenAlexW2981947571

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.