Evidence map›Paper›PMID 31641371›Full record

ReviewBioPsychoSocial medicine2019

The effectiveness of intervention with board games: a systematic review.

Shota Noda, Kentaro Shirotsuki, Mutsuhiro Nakao

Registry-linked trialOpen access · goldAbstract readReview
In one paragraph

Review in BioPsychoSocial medicine, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06047769 (Effects of Board Games on Balance in Association With Cognition in Community-Dwelling Elderly.), which is not on this map. Cited by 23 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
23citing papers in PubMed, 1 pooled it
10.1field-weighted citation impact, top 2% of its field
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06047769 nacompletednot on this mapstarted 2023, after this paper: background citation

Effects of Board Games on Balance in Association With Cognition in Community-Dwelling Elderly.

TypeinterventionalSponsorRiphah International UniversityRan2023 to 2024Enrolled64ConditionsGeriatric PopulationArmsBoard Games
3 · Its place in the literature

Who cites it

23 citing papers in PubMed, 1 synthesis or guideline pooled it, 157 citations in OpenAlex.

  1. Pooled it
  2. Article
  3. RheumQuest: A Gamified Approach to Musculoskeletal Education.MedEdPORTAL : the journal of teaching and learning resources · 2026
    Article
  4. Article
  5. Review
  6. Observational
  7. Article
  8. Article
  9. Article
  10. Article
  11. Review
  12. Article
  13. Article
  14. Article
  15. Article
  16. Article
  17. Evaluation of the decision-making process within the table-top exercise of the Terror and Disaster Surgical Care (TDSCEuropean journal of trauma and emergency surgery : official publication of the European Trauma Society · 2023
    Article
  18. Article
  19. Review
  20. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors at 2 institutions in 1 country.

Shota Noda1Graduate School of Human and Social Sciences, Musashino University, 3-3-3 Ariake, Koutouku, Tokyo, 135-8181 Japan.ORCID 0000-0001-7376-7630
Kentaro Shirotsuki2Faculty of Human Sciences, Musashino University, Tokyo, Japan.
Mutsuhiro Nakao3Department of Psychosomatic Medicine, School of Medicine, International University of Health and Welfare, Chiba, Japan.
Musashino University · JPInternational University of Health and Welfare · JP

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

To examine the effectiveness of board games and programs that use board games, the present study conducted a systematic review using the PsycINFO and PubMed databases with the keywords "board game" AND "trial;" in total, 71 studies were identified. Of these 71 studies, 27 satisfied the inclusion criteria in terms of program content, intervention style, and pre-post comparisons and were subsequently reviewed. These 27 studies were divided into the following three categories regarding the effects of board games and programs that use board games: educational knowledge (11 articles), cognitive functions (11 articles), and other conditions (five articles). The effect sizes between pre- and post-tests or pre-tests and follow-up tests were 0.12-1.81 for educational knowledge, 0.04-2.60 and - 1.14 - - 0.02 for cognitive functions, 0.06-0.65 for physical activity, and - 0.87 - - 0.61 for symptoms of attention-deficit hyperactivity disorder (ADHD). The present findings showed that, as a tool, board games can be expected to improve the understanding of knowledge, enhance interpersonal interactions among participants, and increase the motivation of participants. However, because the number of published studies in this area remains limited, the possibility of using board games as treatment for clinical symptoms requires further discussion.

Indexed as

Board gameCognitive functionEducationSystematic review

Identifiers

PMID31641371
PMCPMC6802304
OpenAlexW2981164962

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.