ArticleAdvances in medical education and practice2019
A prospective study of the effect of video games on robotic surgery skills using the high-fidelity virtual reality RobotiX simulator.
Article in Advances in medical education and practice, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 13 papers, 2 of them syntheses that pooled it.
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Who cites it
13 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Transfer of open and laparoscopic skills to robotic surgery: a systematic review.Journal of robotic surgery · 2023Pooled it
- Review of automated performance metrics to assess surgical technical skills in robot-assisted laparoscopy.Surgical endoscopy · 2022Pooled it
- Learning curve of Versius-assisted radical prostatectomy: role of prior experience and proctoring.BJU international · 2026Article
- Video gaming facilitates adaptation to surgical exoscopes - a laboratory experiment.Acta neurochirurgica · 2025Article
- The Effects of Different Motor Teaching Strategies on Learning a Complex Motor Task.Sensors (Basel, Switzerland) · 2024Article
- Robotic Microsurgery in Extremity Reconstruction - Experience With a Novel Robotic System.Surgical innovation · 2024Article
- Exploring the use of driving simulation to improve robotic surgery simulator training: an observational case-control study.Journal of robotic surgery · 2023Observational
- Video gaming improves robotic surgery simulator success: a multi-clinic study on robotic skills.Journal of robotic surgery · 2023Observational
- Video game experience affects performance, cognitive load, and brain activity in laparoscopic surgery training.Turkish journal of surgery · 2023Article
- Gamers and Robotic Surgery.Brazilian journal of cardiovascular surgery · 2022Article
- The effects of gender, age, and videogame experience on performance and experiences with a surgical robotic arm: an exploratory study with general public.Journal of robotic surgery · 2022Article
- Gamification in otolaryngology: A narrative review.Laryngoscope investigative otolaryngology · 2022Review
- A commentary on "Impact of the Coronavirus (COVID-19) pandemic on surgical practice - Part 1″.International journal of surgery (London, England) · 2020Article
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundRobot-assisted surgery is a growing field. Prior video game experience might give advantage to novice robotic surgeons.
aimAssessing if prior video gaming experience gives advantage in performing high-fidelity virtual reality (VR)-simulated robotic surgery.
methodsIn this observational study, 30 medical students and 2 interns (17 females; 15 males) with median age 25 years (range, 24-26 years) were recruited and subsequently divided into groups according to prior gaming experience; gamers (≥6 video game hours/week) vs nongamers (<6 video game hours/week). Participants performed VR-simulated urethrovesical anastomosis on RobotiX Mentor, which measured performance parameters. Participants answered a questionnaire for demographics and gaming experience. Groups were compared using Mann-Whitney U and multiple regression.
resultsGamers significantly outperformed nongamers in 3 of 24 performance metrics (
conclusionPrior video game experience >6 hrs/week might give advantage in simulated robotic surgery. We recommend future studies testing this hypothesis to develop simulator programs for certification of robotic surgeons.
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