ArticlePloS one2019
Real vs. immersive-virtual emotional experience: Analysis of psycho-physiological patterns in a free exploration of an art museum.
Article in PloS one, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 23 papers, 1 of them a synthesis that pooled it.
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
23 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Emotion Recognition in Immersive Virtual Reality: From Statistics to Affective Computing.Sensors (Basel, Switzerland) · 2020Pooled it
- Virtual reality transition to underground: human responses across sequential spatial transitions.Scientific reports · 2026Article
- A Pilot Study on Emotional Equivalence Between VR and Real Spaces Using EEG and Heart Rate Variability.Sensors (Basel, Switzerland) · 2025Article
- The Role of Immersive Experience in Anxiety Reduction: Evidence from Virtual Reality Sessions.Brain sciences · 2024Article
- Decoding episodic autobiographical memory in naturalistic virtual reality.Scientific reports · 2024Article
- IAVRS-International Affective Virtual Reality System: Psychometric Assessment of 360° Images by Using Psychophysiological Data.Sensors (Basel, Switzerland) · 2024Article
- Influence of Multimodal Emotional Stimulations on Brain Activity: An Electroencephalographic Study.Sensors (Basel, Switzerland) · 2023Article
- Walk the plank! Using mobile electroencephalography to investigate emotional lateralization of immersive fear in virtual reality.Royal Society open science · 2023Article
- Virtual and Reality: A Neurophysiological Pilot Study of the Sarcophagus of the Spouses.Brain sciences · 2023Article
- Emotional states affect steady state walking performance.PloS one · 2023Article
- VR for Studying the Neuroscience of Emotional Responses.Current topics in behavioral neurosciences · 2023Article
- Measuring arousal and valence generated by the dynamic experience of architectural forms in virtual environments.Scientific reports · 2022Article
- Immersive virtual reality in a northern Queensland haemodialysis unit: Study protocol for a cross-over randomized controlled feasibility trial (ACTRN12621000732886).Contemporary clinical trials communications · 2022Article
- Multimodal Assessment of Changes in Physiological Indicators when Presenting a Video Fragment on Screen (2D) versus a VR (3D) Environment.Behavioural neurology · 2022Article
- Similarity of gaze patterns across physical and virtual versions of an installation artwork.Scientific reports · 2021Article
- The Cognitive-Emotional Design and Study of Architectural Space: A Scoping Review of Neuroarchitecture and Its Precursor Approaches.Sensors (Basel, Switzerland) · 2021Article
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- Development and Calibration of an Eye-Tracking Fixation Identification Algorithm for Immersive Virtual Reality.Sensors (Basel, Switzerland) · 2020Article
- A Psychophysiological Model of Firearms Training in Police Officers: A Virtual Reality Experiment for Biocybernetic Adaptation.Frontiers in psychology · 2020Article
Corrections and comments
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Authors and funding
9 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Virtual reality is a powerful tool in human behaviour research. However, few studies compare its capacity to evoke the same emotional responses as in real scenarios. This study investigates psycho-physiological patterns evoked during the free exploration of an art museum and the museum virtualized through a 3D immersive virtual environment (IVE). An exploratory study involving 60 participants was performed, recording electroencephalographic and electrocardiographic signals using wearable devices. The real vs. virtual psychological comparison was performed using self-assessment emotional response tests, whereas the physiological comparison was performed through Support Vector Machine algorithms, endowed with an effective feature selection procedure for a set of state-of-the-art metrics quantifying cardiovascular and brain linear and nonlinear dynamics. We included an initial calibration phase, using standardized 2D and 360° emotional stimuli, to increase the accuracy of the model. The self-assessments of the physical and virtual museum support the use of IVEs in emotion research. The 2-class (high/low) system accuracy was 71.52% and 77.08% along the arousal and valence dimension, respectively, in the physical museum, and 75.00% and 71.08% in the virtual museum. The previously presented 360° stimuli contributed to increasing the accuracy in the virtual museum. Also, the real vs. virtual classifier accuracy was 95.27%, using only EEG mean phase coherency features, which demonstrates the high involvement of brain synchronization in emotional virtual reality processes. These findings provide an important contribution at a methodological level and to scientific knowledge, which will effectively guide future emotion elicitation and recognition systems using virtual reality.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.