ReviewJournal of behavioral addictions2019
Will esports result in a higher prevalence of problematic gaming? A review of the global situation.
Review in Journal of behavioral addictions, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 25 papers, 2 of them syntheses that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
25 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Association Between Esports Participation and Health: A Systematic Review and Meta-analysis.Sports medicine - open · 2026Pooled it
- Differences in eye movement characteristics between expert and non-expert eSports players: a systematic review and meta-analysis.Scientific reports · 2025Pooled it
- Prevalence of musculoskeletal injuries and associated risk factors in Brazilian esports players: a cross-sectional study.Scientific reports · 2026Observational
- Red Box, Green Box: Psychometric evaluation of a self-report behavioral frequency measurement approach for behavioral addictions research.Addiction (Abingdon, England) · 2026Article
- Exploring associations between sleep duration and performance as well as heart rate variability in elite esports athletes.Scientific reports · 2025Article
- Changes in heart rate variability induced by E-sports activities.Frontiers in physiology · 2025Article
- Gaming Disorders: Navigating the Fine Line between Entertainment and Addiction-Gaming History, Health Risks, Social Consequences, and Pathways to Prevention.Journal of clinical medicine · 2024Review
- Prevalence and Characteristics of Female and Male Esports Players among Norwegian Youth: A General Population Study.International journal of environmental research and public health · 2024Article
- Physical Activity and Self-Determination towards Exercise among Esports Athletes.Sports medicine - open · 2024Article
- Digital Challenges: Investigating Computer Vision Syndrome in Thai Esports Through a Case-Control Approach.Clinical optometry · 2024Article
- Application of transcranial alternating current stimulation to improve eSports-related cognitive performance.Frontiers in neuroscience · 2024Article
- ESport programs in high school: what's at play?Frontiers in psychiatry · 2024Article
- Article
- Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players.Scientific reports · 2023Article
- Toward a delineation of the differences between high engagement and problem gaming.Addictive behaviors reports · 2022Article
- Influence of an Esports Program on Problematic Gaming in Children with Autistic Spectrum Disorder: A Pilot Study.Behavioral sciences (Basel, Switzerland) · 2022Article
- Article
- Health Risks and Musculoskeletal Problems of Elite Mobile Esports Players: a Cross-Sectional Descriptive Study.Sports medicine - open · 2022Article
- Prevalence and Risk Factors of Problematic Internet Use among Hungarian Adult Recreational Esports Players.International journal of environmental research and public health · 2022Article
- Symptoms of Nomophobia, Psychological Aspects, Insomnia and Physical Activity: A Cross-Sectional Study of ESports Players in Saudi Arabia.Healthcare (Basel, Switzerland) · 2022Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
BACKGROUND AND
aimsVideo gaming is highly prevalent in modern culture, particularly among young people, and a healthy hobby for the majority of users. However, in recent years, there has been increasing global recognition that excessive video gaming may lead to marked functional impairment and psychological distress for a significant minority of players. Esports is a variant of video gaming. It is a relatively new phenomenon but has attracted a considerable number of followers across the world and is a multimillion dollar industry. The aim of this briefing paper is to review the global situation on esports and related public health implications.
methodsA non-systematic review was conducted. Information obtained from the Internet and PubMed was collated and presented as genres of games, varieties and magnitudes of impacts, popularity, fiscal impact in monetary terms, government involvement, and public health implications.
resultsThere are several different kinds of esports but there was no clear categorization on the genre of games. Many tournaments have been organized by gaming companies across the world with huge prize pools, and some of these events have government support. Little information on the health effects associated with esports was identified. DISCUSSION AND
conclusionsA majority of the sources of information were from commercial settings, and failed to declare conflicts of interest, which may result in a biased picture of the current situation. When gaming activity is being further promoted under the umbrella of esports, it seems reasonable to expect an increase in problematic gaming and thus increased prevalence of gaming disorder and hazardous gaming. With increasing demand for treatment services for gaming addition/disorder in different countries across the world, it is a significant public health concern. More empirically based research on this topic is needed.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.