Evidence map›Paper›PMID 31512923›Full record

ArticleHealth psychology : official journal of the Division of Health Psychology, American Psychological Association2019

Mediators of physical activity between standard exercise and exercise video games.

Beth C Bock, Shira I Dunsiger, Joseph T Ciccolo, Eva R Serber, Wen-Chih Wu, Marie Sillice, Bess H Marcus

Abstract read
In one paragraph

Article in Health psychology : official journal of the Division of Health Psychology, American Psychological Association, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Trial
  2. Article
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Beth C BockCenters for Behavioral and Preventive Medicine.
Shira I DunsigerCenters for Behavioral and Preventive Medicine.
Joseph T CiccoloDepartment of Applied Physiology.
Eva R SerberDepartment of Psychiatry and Behavioral Sciences.
Wen-Chih WuDepartment of Medicine.
Marie SilliceDepartment of Psychiatry and Human Behavior.
Bess H MarcusDepartment of Psychiatry and Human Behavior.

Funding

Efficacy of Exercise Videogames for Physical Activity Adoption and MaintenanceR01HL109116 · NHLBI · MIRIAM HOSPITAL · PI BOCK, BETH C · 2011 to 2015
$2.5M
Developing a Tailored, Theoretically-Driven Smartphone Physical Activity Intervention for African American WomenK23MD014164 · NIMHD · STATE UNIVERSITY NEW YORK STONY BROOK · PI SILLICE, MARIE ALINE · 2019 to 2023
$892k
National Institutes of Health; National Heart, Lung, and Blood InstituteNHLBI NIH HHS R01 HL109116NIMHD NIH HHS K23 MD014164
6 · The paper itself

Abstract

objectiveExercise video games (EVGs) may offer an attractive, sustainable alternative or supplement to traditional modes of exercise. Understanding the psychosocial factors that influence the appeal of EVGs is important for improving the efficacy of video games as a method of promoting the uptake and long-term maintenance of physical activity.

methodsThis study examined changes in psychosocial constructs from self-determination theory and self-efficacy theory as mediators of intervention efficacy among 189 healthy, sedentary adults randomized to 12-week programs of either EVGs or standard exercise (e.g., treadmill walking, stationary cycling) followed by 6 months of follow-up. The EVG group engaged in significantly more weekly minutes of moderate to vigorous physical activity (MVPA) at the end of treatment compared with the standard exercise group. Univariate and multivariate mediational models were used to examine theoretically derived psychosocial constructs as potential mediators of differential intervention effects.

resultsUnivariate mediational models suggest a significant indirect effect of treatment on MVPA outcomes through enjoyment, self-efficacy, stress management, depressive symptoms, and positive engagement (

conclusionsDifferences in the efficacy of EVG versus standard exercise interventions were mediated by several psychosocial constructs, suggesting that qualities specific to game play may enhance adherence to physical activity both in and outside of the laboratory environment. (PsycINFO Database Record (c) 2019 APA, all rights reserved).

Indexed as

AdultExerciseFemaleHumansMaleMiddle AgedVideo Games

Identifiers

PMID31512923
PMCPMC6861627

What OpenQuestion holds

Textmetadata
LicenceTDM
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.