ArticleTherapeutic advances in chronic disease2019
Advanced virtual reality-based rehabilitation of balance and gait in clinical practice.
Article in Therapeutic advances in chronic disease, 2019. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 33 papers, 3 of them syntheses that pooled it.
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The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
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Who cites it
33 citing papers in PubMed, 3 syntheses or guidelines pooled it.
- Exploring balance control mechanisms in people with multiple sclerosis in virtual reality environment: a systematic review.Journal of neuroengineering and rehabilitation · 2025Pooled it
- Virtual reality for multiple sclerosis rehabilitation.The Cochrane database of systematic reviews · 2025Pooled it
- Immersive Virtual Reality in Post-Stroke Rehabilitation: A Systematic Review.Sensors (Basel, Switzerland) · 2023Pooled it
- Virtual reality-assisted rehabilitation for postoperative C5 palsy: a pilot exploratory randomized controlled trial.Journal of neuroengineering and rehabilitation · 2025Trial
- Effect of Virtual Reality Gait Training on Participation in Survivors of Subacute Stroke: A Randomized Controlled Trial.Physical therapy · 2021Trial
- Bridging Space Perception, Emotions, and Artificial Intelligence in Neuroarchitecture.Brain sciences · 2026Review
- Group Telerehabilitation to Improve Balance and Mobility in Patients After Stroke Performed at Home: A Feasibility and Pilot Study.Healthcare (Basel, Switzerland) · 2026Article
- Article
- Effect of unilaterally manipulating the step length of an embodied avatar on gait symmetry in healthy adults.Virtual reality · 2026Article
- A Machine Learning Approach to Classifying EEG Data Collected with or without Haptic Feedback during a Simulated Drilling Task.Brain sciences · 2024Article
- Virtual Reality-Based Interventions to Improve Balance in Patients with Traumatic Brain Injury: A Scoping Review.Brain sciences · 2024Article
- The Dual Importance of Virtual Reality Usability in Rehabilitation: A Focus on Therapists and Patients.Cureus · 2024Review
- Might patients with cerebellar ataxia benefit from the Computer Assisted Rehabilitation ENvironment (CAREN)? A pilot study focusing on gait and balance.Frontiers in bioengineering and biotechnology · 2024Article
- Aberrant decision-making as a risk factor for falls in aging.Frontiers in aging neuroscience · 2024Review
- A Brain Computer Interface Neuromodulatory Device for Stroke Rehabilitation: Iterative User-Centered Design Approach.JMIR rehabilitation and assistive technologies · 2023Article
- Impact of Mobile Games-Aided Neurorehabilitation: A Systematic Literature Review.The Malaysian journal of medical sciences : MJMS · 2023Review
- Virtual reality-enhanced walking in people post-stroke: effect of optic flow speed and level of immersion on the gait biomechanics.Journal of neuroengineering and rehabilitation · 2023Article
- Mobile and wearable technologies for the analysis of Ten Meter Walk Test: A concise systematic review.Heliyon · 2023Article
- Virtual reality-based interventions for the rehabilitation of vestibular and balance impairments post-concussion: a scoping review.Journal of neuroengineering and rehabilitation · 2023Article
- The role of exercise in Parkinson's Disease.Neurosciences (Riyadh, Saudi Arabia) · 2023Review
Corrections and comments
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Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundExtensive research shows that virtual reality (VR) enhances motor learning and has advantages in balance and gait rehabilitation of neurological patients. There is still uncertainty, however, as for the practicality and efficacy of VR in long-term clinical routine. The objective of this study was to report on 3 years of clinical practice conducting VR-based rehabilitation of balance and gait in a large medical center.
methodsThis retrospective study systematically analyzed clinical records of patients who received VR-based rehabilitation in a large rehabilitation center during 3 years. We evaluated the effect of VR-based rehabilitation treatments on balance and gait, cognitive dual-task load, patient's balance confidence (ABC-scale) and perception of suitability. Patients were either neurological patients, allocated to five groups: Parkinson's disease (PD), poststroke (PS), multiple sclerosis, traumatic brain injury, and 'other conditions', or non-neurological patients.
resultsRecords of 167 patients were analyzed. The availability of multiple VR systems and environments contributed to highly personalized interventions that tailored specific deficits with therapeutic goals. VR-based rehabilitation significantly improved balance and gait (measured by 10-Meter Walk Test, Timed-Up-and-Go, Berg Balance Scale, and Mini BESTest). Patients with PD and PS decreased dual-task cost while walking. Patients increased balance confidence and deemed VR suitable for rehabilitation.
conclusionsOur results suggest that VR-based rehabilitation is practicable and effective in clinical routine. Functional measures of balance and gait show significant improvements following VR-based interventions. Clinical approaches should exploit VR advantages for promoting motor learning and motivation. This study serves to aid transition to long-term clinical implementation of VR.
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